Upcoming features
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This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
- Mod portal improvement (rewrite)
- High resolution textures for almost everything:
- New alert icons [9]
- Map generation improvement (related to the updated high res terrains and decoratives) [10] [11]
- Generation of iron on top of other resources
- Tweaking the resource density (average number of resources per tile)
- Making resources much more spread apart
- Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible
- Making sure the starting area is not covered by trees
- Buffer chest [12]
- Passenger seat for vehicles [13]
- 1 extra seat per vehicle
- Passenger can have control of the weapons
- Cliffs [14]
- Belts, underground belts and splitters can fast replace each other [15]
- Train block visualisation [16]
- All terrains, including stone path and concrete, have transitions with water [17]
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [18]
- Lamp related optimisations [19]
- Item stack optimisation
- Optimisation of electric network update logic [20]
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
- Optimisation of blueprint preview rendering [21]
- Belt optimisations [22]
- Saving and loading optimisations [23]
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [24]
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [25]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [26]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [27]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [28]
- Added a /server-save command [29]
- Added automatic downloading of mods from multiplayer servers [30]
- Added ability to reset achievements, including steam achievements [31]
- The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [32]