Console
Console Overview
The Factorio console is the built in interface for executing Lua commands within Factorio. It works similarly to any command line interface or the JavaScript console for your browser.
You can essentially fire any command here, just as you would from a Lua program - Factorio Mods are merely Lua commands. Therefore you don't necessarily need "cheats" per-se, as the console allows you full access to the game's internals. You only need a familiarity with the commands and types, as shown in the below examples and the Modding section.
Using the console
Opening the console
With default key bindings, the console is opened with the '/' or '~' keys. Like most others, this key binding may be customized within the Options Menu->Keyboard>"Toggle Lua console".
Inputting commands
The console is also the chat window in multiplayer. You need to type '/c' in front of your commands, otherwise it is just a chat message! The console has an inbuilt history. You can use the "cursor-up"-key to repeat or quickly edit and re-issue previous commands.
The game ignores newlines when pasting "scriptlets" in the console. This means they can be written in a human readable form in an editor and copy/pasted into the console, making understanding and editing a bit easier.
On the other hand, if you want to type several commands in one line you just need to put ';' (semicolon) between the commands - see examples below.
Example"cheat" commands
Information for additional commands may be found in the modding-section
Use it as calculator
(see Inputting Commands: you can repeat a prior command with the "cursor up"-key!)
/c game.player.print(1234 * 5678)
Mine faster
/c game.player.force.manual_mining_speed_modifier=1000
Craft faster
/c game.player.force.manual_crafting_speed_modifier=1000
Zoom beyond normal bounds
/c game.player.zoom = 0.1
Use print() instead of game.local_player.print()
Use print() instead of game.local_player.print() (forums)
/c print = function(text) game.player.print(text) end
Check water level in a pipe
Check water level in a pipe (forums) Hold cursor over the target pipe and execute:
/c game.player.print(game.player.selected.fluidbox[1].amount)
Inventory Manipulation
Refill resources (refill oil, iron etc.)
While holding the cursor over a resource in-game
/c game.player.selected.amount=7500
Add 100 iron plates to your inventory
/c game.player.insert{name="iron-plate", count=100}
World Manipulation
Turn off night
/c game.surfaces[1].always_day=true
Add new resource patch
This creates a new 5x5 patch of resources, centered on the player character. For resources other than stone, just change "stone" to "iron-ore", "copper-ore", or "coal"
/c local surface = game.player.surface; for y=-2,2 do for x=-2,2 do surface.create_entity({name="stone", amount=5000, position={game.player.position.x+x, game.player.position.y+y}}) end end
Destroy rocks in sandbox-mode
Destroy rocks in sandbox-mode (forums) - you don't have a player here, so you can't destroy anything.
/c for _,entity in pairs(game.player.surface.find_entities_filtered{ area={{game.player.position.x-32, game.player.position.y-32}, {game.player.position.x+32, game.player.position.y+32}}, name="stone-rock"}) do entity.destroy() end
you need to center the rock in your vision range
Generate a section of the world and explore it at the same time
Generate a section of the world and explore it at the same time (forums)
/c game.player.force.chart(game.player.surface,{lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})
Simply change the bounding box to the size you want and it will generate the map and explore it in that area. Keep In mind that command is telling Factorio to generate 64*64 (4096) chunks so it's going to take a while before all the background entity generation (trees, resources, biters) are placed in the world.
Enemy/Evolution
Check how far the biters have evolved
/c game.player.print(game.evolution_factor)
Disable time-based evolution & increases pollution-based evolution
/c game.map_settings.enemy_evolution.time_factor = 0 /c game.map_settings.enemy_evolution.pollution_factor = game.map_settings.enemy_evolution.pollution_factor * 2
The "2" at the end of the last command will double the default pollution factor. You can substitute another number to increase (or decrease) the pollution factor further.
Kill all biters on the "enemy" force
/c game.forces["enemy"].kill_all_units()
Remove all enemies from the map
/c local surface = game.player.surface for c in surface.get_chunks() do for key, entity in pairs(surface.find_entities_filtered({area={{c.x * 32, c.y * 32}, {c.x * 32 + 32, c.y * 32 + 32}}, force= "enemy"})) do entity.destroy() end end
Enable peaceful mode
Switching on peaceful mode (forums)
/c game.peaceful_mode = true /c game.forces["enemy"].kill_all_units()
Player Character
Spawn a player character
Custom Scenario: How to spawn a character at a certain point (instead of being in god-mode (forums)
/c game.player.character = game.player.surface.create_entity{name="player", position = {0,0}, force = game.forces.player}
Change Player color
Player color (forums)
/c game.player.color={r=200,g=50,b=200,a=.9}
Research
Enable faster research
/c game.player.force.laboratory_speed_modifier = 1
1 is normal speed, 2 is double speed 3 is triple etc. I think it goes up to 100.
Enabling specific technologies
Enabling technologies (forums)
/c game.player.force.technologies['electric-energy-distribution-1'].researched=true /c game.player.force.technologies['steel-processing'].researched=true
Finish research immediately
/c for name,technology in pairs(game.player.force.technologies) do technology.researched=technology.enabled end
Get robot count within network
Where can I see how many Robots are in my network? (forums)
Note that these are no longer needed because the roboport now provides accurate robot counts.
Count all active robots
/c game.player.print(game.player.force.get_entitycount("logistic-robot")) /c game.player.print(game.player.force.get_entitycount("construction-robot"))
Count all active and inactive robots in the network, but misses the ones flying over gaps in coverage
/c robots = {}; roboports = {}; logistic = 0; construction = 0; recurse = function(r) id = r.position.x .. "," .. r.position.y; if (roboports[id] or r.force.name ~= game.player.force.name) then return end; roboports[id] = true; logistic = logistic + r.getinventory(1).getitemcount("logistic-robot"); construction = construction + r.getinventory(1).getitemcount("construction-robot"); ids = {}; for _, robot in ipairs(game.findentitiesfiltered{area={{r.position.x-50, r.position.y-50}, {r.position.x+50, r.position.y+50}}, name="construction-robot"}) do; id = robot.position.x .. "," .. robot.position.y; if ((ids[id] or not robots[id]) and robot.force.name == game.player.force.name) then; construction = construction + 1; ids[id] = true; robots[id] = true; end; end; for _, robot in ipairs(game.findentitiesfiltered{area={{r.position.x-50, r.position.y-50}, {r.position.x+50, r.position.y+50}}, name="logistic-robot"}) do; id = robot.position.x .. "," .. robot.position.y; if ((ids[id] or not robots[id]) and robot.force.name == game.player.force.name) then; logistic = logistic + 1; ids[id] = true; robots[id] = true; end; end; for _, roboport in ipairs(game.findentitiesfiltered{area={{r.position.x-48.5, r.position.y-48.5}, {r.position.x+48.5, r.position.y+48.5}}, name="roboport"}) do; recurse(roboport); end; end; p = game.player.character.position; roboport = game.findentitiesfiltered{area={{p.x-48.5, p.y-48.5}, {p.x+48.5, p.y+48.5}}, name="roboport"}[1]; if (roboport) then; recurse(roboport); game.player.print("Robots in network: Construction:" .. construction .. " Logistic:" .. logistic); else; game.player.print("Not in range of a roboport."); end
See also
- Some interesting cheats or useful commands and tips.
# Preface all console commands with /c in .11.0+ # Set player to white game.local_player.color = {g=1,b=1,r=1,a=.9} # remove old player game.remove_offline_player("username") # Technology and Recipe unlocking game.local_player.force.reset_technologies() game.local_player.force.reset_recipes() game.local_player.force.enable_all_technologies() # does not research them (see below) game.local_player.force.enable_all_recipes() game.local_player.force.research_all_technologies() game.local_player.force.technologies["technology-name"].researched = true # cheating game.local_player.force.manual_mining_speed_modifier = 200 game.local_player.force.manual_crafting_speed_modifier = 200 game.speed = 2 game.freeze_day_time() game.always_day = true game.peaceful_mode = true game.local_player.insert{name="item-name", count=1}