Prototype/Gate
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Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Gate
A gate.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
vertical_animation
Type: Animation
horizontal_animation
Type: Animation
vertical_rail_animation_left
Type: Animation
vertical_rail_animation_right
Type: Animation
horizontal_rail_animation_left
Type: Animation
horizontal_rail_animation_right
Type: Animation
vertical_rail_base
Type: Animation
horizontal_rail_base
Type: Animation
wall_patch
Type: Animation
opening_speed
Type: float
activation_distance
Type: double
timeout_to_close
Type: uint32
open_sound
Type: Sound
close_sound
Type: Sound
Optional properties
fadeout_interval
Type: uint32
Default: 0
opened_collision_mask
Type: CollisionMask
Default: {"object-layer", "item-layer", "floor-layer", "water-tile"}
This collision mask is used when the gate is open.