Prototype/FluidStream
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/FluidStream
Basics
Prototype type: stream
Extends Prototype/Entity.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
particle_spawn_interval
Type: Types/uint16
particle_horizontal_speed
Type: Types/double
Must be larger than 0. particle_horizontal_speed has to be greater than particle_horizontal_speed_deviation.
particle_horizontal_speed_deviation
Type: Types/double
particle_vertical_acceleration
Type: Types/double
Optional properties
initial_action
Type: Types/Trigger
action
Type: Types/Trigger
special_neutral_target_damage
Type: Types/DamagePrototype
width
Type: Types/float
Default: 0.5
particle_buffer_size
Type: Types/uint32
Default: 20
Has to be less than 256.
particle_spawn_timeout
Type: Types/uint16
Default: 4 * particle_spawn_interval
particle_start_alpha
Type: Types/float
Default: 1
particle_end_alpha
Type: Types/float
Default: 1
particle_start_scale
Type: Types/float
Default: 1
particle_alpha_per_part
Type: Types/float
Default: 1
particle_scale_per_part
Type: Types/float
Default: 1
particle_fade_out_threshold
Type: Types/float
Default: 1
Value between 0 and 1.
particle_loop_exit_threshold
Type: Types/float
Default: 0
Value between 0 and 1.
particle_loop_frame_count
Type: Types/uint16
Default: 1
Will be set to 1 by the game if less than 1.
particle_fade_out_duration
Type: Types/uint16
Default: max uint16 (65553)
Will be set to 1 by the game if less than 1.
spine_animation
Type: Types/Animation
particle
Type: Types/Animation
shadow
Type: Types/Animation
smoke_sources
Type: Types/table of Types/SmokeSource
progress_to_create_smoke
Type: Types/float
Default: 0.5
stream_light
Type: Types/LightDefinition
ground_light
Type: Types/LightDefinition
target_position_deviation
Type: Types/double
Default: 0
oriented_particle
Type: Types/bool
Default: false
shadow_scale_enabled
Type: Types/bool
Default: false