Prototype/Accumulator
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Accumulator
Entity with energy source with specialised animation for charging/decharging.
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
energy_source
Type: EnergySource
The capacity of the energy source buffer specifies the capacity of the accumulator. Must be an electric energy source.
picture
Type: Sprite
charge_cooldown
Type: uint16
Count of ticks to preserve the animation even when the charging ends. Used to prevent rapid blinking of the accumulator with unstable need to use it.
discharge_cooldown
Type: uint16
How long (in ticks) the animation will last after discharge has been initialized.
Optional properties
charge_animation
Type: Animation
charge_light
Type: LightDefinition
Note that some kind of charge_animation must also be defined for the light to appear.
discharge_animation
Type: Animation
discharge_light
Type: LightDefinition
Note that some kind of discharge_animation must also be defined for the light to appear.
circuit_wire_connection_point
Type: WireConnectionPoint
Defines how wires visually connect to this accumulator.
circuit_wire_max_distance
Type: double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: bool
Default: true
draw_circuit_wires
Type: bool
Default: true
circuit_connector_sprites
Type: CircuitConnectorSprites
The pictures displayed for circuit connections to this accumulator.
default_output_signal
Type: SignalIDConnector
The name of the signal that is the default for when an accumulator is connected to the circuit network.
Example
{
type = "accumulator",
name = "accumulator",
icon = "__base__/graphics/icons/accumulator.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.1, result = "accumulator"},
max_health = 150,
corpse = "accumulator-remnants",
collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
selection_box = {{-1, -1}, {1, 1}},
drawing_box = {{-1, -1.5}, {1, 1}},
energy_source =
{
type = "electric",
buffer_capacity = "5MJ",
usage_priority = "tertiary",
input_flow_limit = "300kW",
output_flow_limit = "300kW"
},
picture = accumulator_picture(),
charge_animation = accumulator_charge(),
charge_cooldown = 30,
charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
discharge_animation = accumulator_discharge(),
discharge_cooldown = 60,
discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound =
{
filename = "__base__/sound/accumulator-working.ogg",
volume = 1
},
idle_sound =
{
filename = "__base__/sound/accumulator-idle.ogg",
volume = 0.4
},
max_sounds_per_type = 5
},
circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
circuit_wire_max_distance = default_circuit_wire_max_distance,
default_output_signal = {type = "virtual", name = "signal-A"}
}