Upcoming features
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This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign [1] [2] [3]
- Addition of shallow water as a natural barries that the player can walk on, but not build on [4]
- GUI rewrite [5] [6] [7]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [17]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game [22]
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise [23]
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- Final game balancing
- Science pack technologies [27]
- Separation of nuclear energy and nuclear processing [28]
- The rocket parts have their own technologies and are used in more recipes besides the rocket [29]
- Launching a satellite no longer ends the game, instead the newly added "rocket escape pod" must be launched into space [30]
- Better separation of technologies between high tech and production science [31]
- Upgrade planner [32] [33]
- Rich text editing [34]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
- Fast pipe replacing [35]
- Better plural form localisations [36]
- More modding support [37] [38]
- Infinity pipe (above link)
- Cloning entities/areas (above link)
- Lua function to generate a full tech tree (above link) [39]
- Better sounds [40]
- Train out of fuel alert [41]
- Copy, paste and cut functionality [42]
- Ability to undo building, mining, blueprinting and deconstruction [43]
- Small quality-of-life improvements [44]
- Better recipe catalyst mechanics
- Items no longer spill onto belts
- Separate construction queue for tile ghosts
- Belt immunity equipment