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Upcoming features

From Official Factorio Wiki
Revision as of 19:14, 24 October 2017 by Bilka (talk | contribs) (added tons of links to show what is already implemented, added link to modding changelog)
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This is a list of planned additions and changes for Factorio's next major release 0.16.

Changes/additions

  • Artillery train
  • Mod portal improvement (rewrite)
  • Map generation improvement (related to the updated high res terrains and decoratives) [1]
  • Buffer chest

Optimisations

  • Train pathfinding and collision checking optimisations
  • Additional smoke related optimisations [2]
  • Lamp related optimisations [3]
  • Item stack optimisation
  • Optimisation of electric network update logic [4]
  • Optimisation of logistic robot movement
  • Group multiple item icons to one sprite in order to optimize rendering of saturated belts

Overall tweaks

  • Find a way to show connected walls + pipes in a blueprint [5]
  • Confirm blueprint deletion
  • Fluid squashing in pipes
  • Map interaction improvements

Semi-bugs or small things

  • A train will no longer block its own path with chain signals [6]
  • Make programmable speaker 'Global playback' only apply for people on that force
  • Make electric network UI less weird with lots of accumulators
  • In the future, construction robots will stop following their repair target when the target leaves the construction zone [7]
  • Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [8]
  • Robots building things from personal roboports now count as being in the player's inventory while flying around [9]
  • Added a /server-save command [10]
  • Controls are now grouped by mod [11]
  • Added automatic downloading of mods from multiplayer servers [12]

See also