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Player

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Factorio is played from the angled top down perspective of the player character, who is always at the center of view. In multiplayer, players will appear in different colors.

World Interaction

The player has five primary ways of interacting with the world:

  1. Crafting items and entities personally from resources using the craft menu (Default open key: E)
  2. Placing entities by selecting them from the inventory or toolbar and placing them on a tile (Default: Left Mouse Button)
    1. Opening contextual menus for entities like Assembly Machines or Chests, using the same button
    2. Removing an entity from the world, returning it to your inventory (Default: Hold Right Mouse Button)
  3. Harvesting resources from a tile (Default: Hold RMB)
  4. Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon)
  5. Picking up non-placed Items from the ground and placing them in your inventory (Default: Hold/press F)

For more key-bindings, see Keyboard bindings

Equipment

Equipment are items used to speed up entity/resource collection, kill enemies, protect the player's health, etc. All equipment except for weapons and capsules have durability, and will break after enough uses. Examples of equipment and the equipment inventory are discussed below.

File:EquipSlots.jpg
1: The tool slot for pickaxes. 2: The armor slot. 3: The weapon slots. 4: The ammo slots.


Tools

Removing or harvesting machines, entities, or resources from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete and pick up the object. Starting without a pickaxe, it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as the first action the player takes in the game.

A full list of all tools in the game:

Weapons

Eventually, whether in a peaceful game or not, one will need the capability to destroy the various Enemies that live in the world.

This capability mostly comes in the form of Turrets for base defense, but for the player there are two broad categories, more traditional weapons and capsules; discussed below. To fire the main equip-able weapons, the weapon must be in one of the weapon slots. (see above)

If all the preparation is done, fire the weapon with the target enemy key (Default: Spacebar) or the target cursor key (Default: C). Target enemy is a safe auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown below the enemy when in range, red when not.

Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as Trees and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together. Target cursor is capable of shooting anything with health, so be careful when near important buildings. In late game, player gunfire can nearly instantly destroy some buildings.

Each player starts with a simple Pistol and ten magazines of basic ammo, which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces.

A list of all traditional weapons in the game:

Capsules

Capsules are consumable weapons systems, they are picked up from the inventory and thrown somewhere in the game world to spawn their effect at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to.

A list of all throw-able capsules in the game:

Combat Robot Capsules

With the mid-game comes access to combat robot capsules, which are deployed the exact same way as previous capsules, however they deploy different forms of hovering robots, with various behaviors and types of attacks/movement. The amount of robots that can be out at one time is limited by the Robot follower count research.

A list of all robot capsules in the game:


Armor

Once the player has faced the first proper attack, they will quickly come to learn how much damage they can handle, not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, however early in the game the player will only have access to simple basic armor.

A list of all armors in the game:

Armor Modules

Once the player has crafted any modular armor they gain access to various general purpose enhancements, which can be freely added or removed from any modular armor. While all of them are capable of fitting in even the Basic modular armor individually, their usefulness greatly depends on player choice; i.e. there are no specific best modules or best arrangement of modules.

A list of all armor modules in the game:

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