Fast transport belt: Difference between revisions
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! scope="col" | Required [[Research|technologies]] | ! scope="col" | Required [[Research|technologies]] | ||
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| {{Imagelink | | {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]] | ||
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Latest revision as of 15:07, 7 October 2022
Fast transport belt |
Recipe |
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+ + → | |
Total raw |
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+ |
Recipe |
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+ + → | |
Total raw |
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+ |
Map color |
|
Health |
160 |
Resistances |
Fire: 0/50% |
Stack size |
100 |
Dimensions |
1×1 |
Belt speed |
30 Items/s |
Mining time |
0.1 |
Prototype type |
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Internal name |
fast-transport-belt |
Required technologies |
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Produced by |
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Consumed by |
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Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.
Properties
Type | Max. throughput (Items per game-second)1 | Speed (Tiles per game-second)1 | Max. density (Items per tile)1 | Required technologies |
---|---|---|---|---|
Fast transport belt | 30 | 3.75 | 8 | Logistics 2 (research) |
(1) See Physics of Transport Belts for more detailed information.
History
- 0.17.0:
- Increased throughput from 26.66 to 30 items/second.
- Consistently holds 8 items per tile.
- 0.15.0:
- Increased stack size from 50 to 100.
- 0.13.0:
- Transport belt is now connectible to the circuit network.
- Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
- 0.12.0:
- Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
- Optimised the transport belt movement.
- 0.11.9:
- Items marked for deconstruction cannot be moved by belts anymore.
- Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
- 0.11.0:
- Fast/express belts are now made from the slower variants.
- 0.9.7:
- Belts to be deconstructed no longer accept items.
- 0.9.6:
- New transport belt graphics.
- 0.9.0:
- Small optimisation.
- 0.6.0:
- Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
- 0.5.0:
- Better movement on transport belts in turns and crossings.
- 0.2.8:
- Cross connections of transport belt of the same type are disabled.
- 0.2.2:
- When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
- 0.2.1:
- Small optimisation.
- 0.1.0:
- Introduced