Types/DamageTriggerEffectItem: Difference between revisions
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(1.0.0: added vaporize, lower_distance_threshold, upper_distance_threshold, lower_damage_modifier, upper_damage_modifier) |
Muppet9010 (talk | contribs) |
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'''Default''': false | '''Default''': false | ||
If <code>true</code> no corpse for killed entities will be created. | |||
=== lower_distance_threshold === | === lower_distance_threshold === |
Latest revision as of 23:17, 28 August 2022
Extends Types/TriggerEffectItem.
Mandatory properties
Inherits all properties from Types/TriggerEffectItem.
damage
Type: DamagePrototype
Optional properties
apply_damage_to_trees
Type: bool
Default: true
vaporize
Type: bool
Default: false
If true
no corpse for killed entities will be created.
lower_distance_threshold
Type: uint16
Default: max uint16
upper_distance_threshold
Type: uint16
Default: max uint16
lower_damage_modifier
Type: float
Default: 1
upper_damage_modifier
Type: float
Default: 1