Prototype/RollingStock: Difference between revisions
(max_speed for trains, max_speed, tie_distance unit, tie explanation) |
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Maximum joint distance is 15. | Maximum joint distance is 15. | ||
Note: There needs to be border at least 0.2 between the bounding box edge and joint. | Note: There needs to be border at least 0.2 between the bounding box edge and joint.(that is your RollingStock must have a collision_mask bigger than {{-0,-0.2},{0,0.2}}) | ||
{{Prototype property|connection_distance|[[Types/double|double]]}} | {{Prototype property|connection_distance|[[Types/double|double]]}} |
Revision as of 06:04, 23 April 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle » Prototype/RollingStock
The abstract base of all rolling stock.
Extensions
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
Mandatory properties
This prototype inherits all the properties from Prototype/Vehicle.
max_speed
Type: double
Maximum speed of the rolling stock in tiles/tick.
In-game, the max speed of a train is min(all_rolling_stock_max_speeds) × average(all_fuel_modifiers_in_all_locomotives)
.
This calculated train speed is then silently capped to 7386.3km/h.
air_resistance
Type: double
joint_distance
Type: double
The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position.
Maximum joint distance is 15.
Note: There needs to be border at least 0.2 between the bounding box edge and joint.(that is your RollingStock must have a collision_mask bigger than {{-0,-0.2},{0,0.2}})
connection_distance
Type: double
The distance between the joint of this rolling stock and its connected rolling stocks joint.
pictures
Type: RotatedSprite
vertical_selection_shift
Type: double
Optional properties
drive_over_tie_trigger
Type: TriggerEffect
Usually a sound to play when the rolling stock drives over a tie. The rolling stock is considered to be driving over a tie every tie_distance
tiles.
tie_distance
Type: double
Default: 10.0
In tiles. Used to determine how often drive_over_tie_trigger
is triggered.
back_light
Type: LightDefinition
stand_by_light
Type: LightDefinition
wheels
Type: RotatedSprite
horizontal_doors
Type: Animation
vertical_doors
Type: Animation
color
Type: Color
allow_manual_color
Type: bool
Default: true
allow_robot_dispatch_in_automatic_mode
Type: bool
Default: false