Prototype/Beacon: Difference between revisions
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{{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}} | {{Prototype property|radius_visualisation_picture|[[Types/Sprite|Sprite]]|optional=true}} | ||
{{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|optional=true}} | {{Prototype property|allowed_effects|[[Types/EffectTypeLimitation|EffectTypeLimitation]]|No effects are allowed|optional=true}} | ||
The types of modules that a player can place inside of the Beacon. | The types of modules that a player can place inside of the Beacon. |
Latest revision as of 16:58, 7 April 2022
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Beacon
Entity with the ability to transfer module's effects to its neighboring entities.
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithOwner.
energy_usage
Type: Energy
energy_source
Type: EnergySource
Must be an electric or void energy source.
supply_area_distance
Type: double
The maximum distance that this Beacon can supply it's neighbors with it's module's effects. Max distance is 64.
distribution_effectivity
Type: double
The multiplier of the module's effects, when shared between neighbors.
module_specification
Type: ModuleSpecification
The number of module slots in this beacon, and their icon positions.
Optional properties
graphics_set
Type: BeaconGraphicsSet
The graphics for the beacon.
animation
Type: Animation
The animation for the beacon, when in use. Loaded only if graphics_set
is not present.
base_picture
Type: Sprite
The picture of the beacon when it is not on. Loaded only if graphics_set
is not present.
radius_visualisation_picture
Type: Sprite
allowed_effects
Type: EffectTypeLimitation
Default: No effects are allowed
The types of modules that a player can place inside of the Beacon.