Prototype/Roboport: Difference between revisions

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{{Prototype property|charging_threshold_distance|[[Types/float|float]]|1.0|optional=true}}
{{Prototype property|charging_threshold_distance|[[Types/float|float]]|1.0|optional=true}}
Unused.(only used in [[Prototype/RoboportEquipment|personal roboport]])


{{Prototype property|robot_vertical_acceleration|[[Types/float|float]]|0.01|optional=true}}
{{Prototype property|robot_vertical_acceleration|[[Types/float|float]]|0.01|optional=true}}
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{{Prototype property|robot_limit|[[Types/ItemCountType|ItemCountType]]|max uint|optional=true}}
{{Prototype property|robot_limit|[[Types/ItemCountType|ItemCountType]]|max uint|optional=true}}
Unused.
Unused.(only used in [[Prototype/RoboportEquipment|personal roboport]])


{{Prototype property|robots_shrink_when_entering_and_exiting|[[Types/bool|bool]]|false|optional=true}}
{{Prototype property|robots_shrink_when_entering_and_exiting|[[Types/bool|bool]]|false|optional=true}}

Revision as of 15:49, 9 October 2021

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Roboport


A roboport.


Prototype/Roboport — roboport
base::Sprite
base_animation::Animation
base_patch::Sprite
charge_approach_distance::float
charging_energy::Energy
construction_radius::float
door_animation_down::Animation
door_animation_up::Animation
energy_source::EnergySource
energy_usage::Energy
logistics_radius::float
material_slots_count::ItemStackIndex
recharge_minimum::Energy
recharging_animation::Animation
request_to_open_door_timeout::uint32
robot_slots_count::ItemStackIndex
spawn_and_station_height::float
charging_distance::float (optional)
charging_offsets::table of vector (optional)
charging_station_count::uint32 (optional)
charging_station_shift::vector (optional)
charging_threshold_distance::float (optional)
circuit_connector_sprites::CircuitConnectorSprites (optional)
circuit_wire_connection_point::WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
close_door_trigger_effect::TriggerEffect (optional)
default_available_construction_output_signal::SignalIDConnector (optional)
default_available_logistic_output_signal::SignalIDConnector (optional)
default_total_construction_output_signal::SignalIDConnector (optional)
default_total_logistic_output_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_construction_radius_visualization::bool (optional)
draw_copper_wires::bool (optional)
draw_logistic_radius_visualization::bool (optional)
logistics_connection_distance::float (optional)
open_door_trigger_effect::TriggerEffect (optional)
recharging_light::LightDefinition (optional)
robot_limit::ItemCountType (optional)
robot_vertical_acceleration::float (optional)
robots_shrink_when_entering_and_exiting::bool (optional)
spawn_and_station_shadow_height_offset::float (optional)
stationing_offset::vector (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

energy_source

Type: EnergySource
The roboport's energy source. Must be an electric or void energy source.

energy_usage

Type: Energy
The amount of energy the roboport uses when idle.

recharge_minimum

Type: Energy

robot_slots_count

Type: ItemStackIndex
The number of robot slots in the roboport.

material_slots_count

Type: ItemStackIndex
The number of repair pack slots in the roboport.

base

Type: Sprite

base_patch

Type: Sprite

base_animation

Type: Animation
The animation played when the roboport is idle.

door_animation_up

Type: Animation

door_animation_down

Type: Animation

request_to_open_door_timeout

Type: uint32

recharging_animation

Type: Animation
The animation played at each charging point when a robot is charging there.

spawn_and_station_height

Type: float
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

charge_approach_distance

Type: float
the distance from the roboport at which robots will wait to charge. notablely,if robots are already in range,then it will simplely wait at spot.

logistics_radius

Type: float
Can't be negative.

construction_radius

Type: float
Can't be negative.

charging_energy

Type: Energy
The amount of energy that is given to a robot per tick.

Optional properties

open_door_trigger_effect

Type: TriggerEffect

close_door_trigger_effect

Type: TriggerEffect

default_available_logistic_output_signal

Type: SignalIDConnector

default_total_logistic_output_signal

Type: SignalIDConnector

default_available_construction_output_signal

Type: SignalIDConnector

default_total_construction_output_signal

Type: SignalIDConnector

circuit_wire_connection_point

Type: WireConnectionPoint

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

circuit_connector_sprites

Type: CircuitConnectorSprites

spawn_and_station_shadow_height_offset

Type: float
Default: 0

draw_logistic_radius_visualization

Type: bool
Default: true

draw_construction_radius_visualization

Type: bool
Default: true

recharging_light

Type: LightDefinition
The light emitted when charging a robot.

charging_station_count

Type: uint32
Default: 0
how many charging point this roboport has,if value is 0,roboport will try to use charging_offsets to know charging point instead. (in vanilla game,roboport charging point is defined by charging_offsets)

charging_distance

Type: float
Default: 0.0

charging_station_shift

Type: vector

charging_threshold_distance

Type: float
Default: 1.0
Unused.(only used in personal roboport)

robot_vertical_acceleration

Type: float
Default: 0.01

stationing_offset

Type: vector
The offset from the centre of the roboport at which robots will enter and exit.

robot_limit

Type: ItemCountType
Default: max uint
Unused.(only used in personal roboport)

robots_shrink_when_entering_and_exiting

Type: bool
Default: false

charging_offsets

Type: table of vector
The offsets from the centre of the roboport at which robots will charge. Only used if charging_station_count is equal to zero.

logistics_connection_distance

Type: float
Must be >= logistics_radius.