Types/MapGenPreset: Difference between revisions

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(Fix default_enable_all_autoplace_controls description)
(→‎Optional properties: hard-coded map size limits)
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* seed - [[Types/uint32]]
* seed - [[Types/uint32]]
:: Read by the game, but not used or set in the GUI.
:: Read by the game, but not used or set in the GUI.
* width - [[Types/uint32]]
* width - [[Types/uint32]] - hard limit of 2,000,000. +/- 1 million tiles from the origin
* height - [[Types/uint32]]
* height - [[Types/uint32]] - hard limit of 2,000,000. +/- 1 million tiles from the origin
* starting_area - [[Types/MapGenSize]]
* starting_area - [[Types/MapGenSize]]
:: Size of the starting area. The starting area only effects enemy placement, and has no effect on resources.
:: Size of the starting area. The starting area only effects enemy placement, and has no effect on resources.

Revision as of 08:09, 30 August 2021

Basics

A map gen preset. Used in Prototype/MapGenPresets.

Mandatory properties

order

Type: Types/Order

Specifies the ordering in the map generator gui.

Optional properties

default

Type: Types/bool

Default: true

Whether this is the default preset. If set to true, this preset may not have any other properties besides this and order.

basic_settings

Type: Types/table

This is a table with the below key/value pairs. All key/value pairs are optional. If not set they will just use the default values.

This is the inverse of "water scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of 1/0.5 = 2 for terrain_segmentation.
Shown as water coverage in the map generator GUI.
  • default_enable_all_autoplace_controls - Types/bool - Default: true
Whether undefined autoplace_controls should fall back to the default controls or not.
Table of Data.raw#autoplace-control name keys mapped to table values. Each table can have the following fields:
Example:
autoplace_controls =
  {
    ["iron-ore"] = { richness = 2, size = 0.5, frequency=2},
    ["enemy-base"] = { size = 1},
    ["trees"] = { richness = 4}
  }
Map of property name (e.g. "elevation") to name of noise expression that will provide it. Entries may be omitted. A notable usage is changing autoplace behavior of an entity based on the preset, which cannot be read from a noise expression.
Array of the positions of the starting areas.
Read by the game, but not used or set in the GUI.
  • width - Types/uint32 - hard limit of 2,000,000. +/- 1 million tiles from the origin
  • height - Types/uint32 - hard limit of 2,000,000. +/- 1 million tiles from the origin
  • starting_area - Types/MapGenSize
Size of the starting area. The starting area only effects enemy placement, and has no effect on resources.

advanced_settings

Type: Types/table

This is a table with the below key/value pairs. All key/value pairs are optional, if not set they will just use the existing values.

Property name Type Comment
enabled Types/bool
diffusion_ratio Types/double Must be <= 0.25.
ageing Types/double Also known as dissipation rate. Must be >= 0.5.
enemy_attack_pollution_consumption_modifier Types/double
min_pollution_to_damage_trees Types/double
pollution_restored_per_tree_damage Types/double
Property name Type
enabled Types/bool
time_factor Types/double
destroy_factor Types/double
pollution_factor Types/double
Property name Type Comment
enabled Types/bool
max_expansion_distance Types/double
settler_group_min_size Types/double
settler_group_max_size Types/double
min_expansion_cooldown Types/double In ticks.
max_expansion_cooldown Types/double In ticks.
Property name Type Comment
recipe_difficulty defines.difficulty_settings.recipe_difficulty
technology_difficulty defines.difficulty_settings.technology_difficulty
technology_price_multiplier Types/double
research_queue_setting Types/string Either "after-victory", "always" or "never".