Types/BeaconModuleVisualization: Difference between revisions
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(secondary draw order description) |
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'''Default''': 0 | '''Default''': 0 | ||
Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top. | |||
=== apply_module_tint === | === apply_module_tint === |
Latest revision as of 10:27, 20 August 2021
Used by Types/BeaconModuleVisualizations (Types/BeaconGraphicsSet). This is a Types/table with the below properties.
Optional properties
has_empty_slot
Type: bool
Default: false
draw_as_light
Type: bool
Default: false
draw_as_sprite
Type: bool
Default: true
secondary_draw_order
Type: int8
Default: 0
Used to determine render order for sprites with the same render_layer
in the same position. Sprites with a higher secondary_draw_order
are drawn on top.
apply_module_tint
Type: string
Default: 0
One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in Prototype/Module#beacon_tint should be applied to this, if any.
render_layer
Type: RenderLayer
Default: "object"
pictures
Type: SpriteVariations