Types/BeaconModuleVisualization: Difference between revisions

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(secondary draw order description)
 
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'''Default''': 0
'''Default''': 0
Used to determine render order for sprites with the same <code>render_layer</code> in the same position. Sprites with a higher <code>secondary_draw_order</code> are drawn on top.


=== apply_module_tint ===
=== apply_module_tint ===

Latest revision as of 10:27, 20 August 2021

Used by Types/BeaconModuleVisualizations (Types/BeaconGraphicsSet). This is a Types/table with the below properties.

Optional properties

has_empty_slot

Type: bool

Default: false

draw_as_light

Type: bool

Default: false

draw_as_sprite

Type: bool

Default: true

secondary_draw_order

Type: int8

Default: 0

Used to determine render order for sprites with the same render_layer in the same position. Sprites with a higher secondary_draw_order are drawn on top.

apply_module_tint

Type: string

Default: 0

One of "primary", "secondary", "tertiary", "quaternary" or "none". Which tint set in Prototype/Module#beacon_tint should be applied to this, if any.

render_layer

Type: RenderLayer

Default: "object"

pictures

Type: SpriteVariations