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Spidertron: Difference between revisions

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The '''spidertron''' is a versatile lategame vehicle capable of traversing rough terrain. It, along with the [[car]] and [[tank]], is one of three non-rail vehicles in Factorio. It's equipped with fast-firing rocket launchers capable of manual or automatic targeting. Can be driven manually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. For example, [[exoskeleton]]s may be used to increase the vehicle's movement speed. Spidertrons legs can be moved by belts which can be prevented by inserting [[belt immunity equipment]] into its equipment grid.
The '''spidertron''' is a versatile lategame vehicle capable of traversing rough terrain. It, along with the [[car]] and [[tank]], is one of three non-rail vehicles in Factorio. It's equipped with fast-firing rocket launchers capable of manual or automatic targeting. Can be driven manually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. For example, [[exoskeleton]]s may be used to increase the vehicle's movement speed. Spidertrons legs can be moved by belts which can be prevented by inserting [[belt immunity equipment]] into its equipment grid.


The vehicle can be renamed and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron remote]]s.
The vehicle can be renamed, and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron remote]]s.


Picking up the vehicle keeps the modules inside its equipment grid and its name and color saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.
Picking up the vehicle keeps the modules inside its equipment grid and its name and color saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.
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== Trivia ==
== Trivia ==
* The spidertron was first mentioned in the [https://www.factorio.com/blog/post/fff-120 Friday Facts #120], however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as [https://www.factorio.com/blog/post/fff-200 FFF #200], [https://www.factorio.com/blog/post/fff-315 FFF #315] and [https://www.factorio.com/blog/post/fff-330 FFF #330]. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the gif and it was not touched ever since" [https://forums.factorio.com/viewtopic.php?p=484944#p484944]. It was then introduced in 1.0 as a surprise feature, more than 4 years after it was first teased. [https://www.factorio.com/blog/post/fff-360]
* The spidertron was first mentioned in the [https://www.factorio.com/blog/post/fff-120 Friday Facts #120], however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as [https://www.factorio.com/blog/post/fff-200 FFF #200], [https://www.factorio.com/blog/post/fff-315 FFF #315] and [https://www.factorio.com/blog/post/fff-330 FFF #330]. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the GIF, and it was not touched ever since."<sup>[https://forums.factorio.com/viewtopic.php?p=484944#p484944]</sup> It was then introduced in 1.0 as a surprise feature, more than 4 years after it was first teased.<sup>[https://www.factorio.com/blog/post/fff-360]</sup>


== Gallery ==  
== Gallery ==  

Revision as of 04:57, 21 November 2020

Spidertron.png
Spidertron

Spidertron entity.png

Recipe

Time.png
10
+
Efficiency module 3.png
2
+
Exoskeleton.png
4
+
Portable fusion reactor.png
2
+
Low density structure.png
150
+
Radar.png
2
+
Raw fish.png
1
+
Rocket control unit.png
16
+
Rocket launcher.png
4
Spidertron.png
1

Total raw

Time.png
10.5k
+
Copper plate.png
7.2k
+
Electric engine unit.png
120
+
Iron plate.png
1.1k
+
Plastic bar.png
1.9k
+
Processing unit.png
516
+
Raw fish.png
1
+
Steel plate.png
580

Recipe

Time.png
10
+
Efficiency module 3.png
2
+
Exoskeleton.png
4
+
Portable fusion reactor.png
2
+
Low density structure.png
150
+
Radar.png
2
+
Raw fish.png
1
+
Rocket control unit.png
16
+
Rocket launcher.png
4
Spidertron.png
1

Total raw

Time.png
12.1k
+
Copper plate.png
10.3k
+
Electric engine unit.png
120
+
Iron plate.png
2.1k
+
Plastic bar.png
8.9k
+
Processing unit.png
516
+
Raw fish.png
1
+
Steel plate.png
580

Map icon

Spidertron map icon.png

Storage size

80

Health

3000

Resistances

Acid: 0/70%
Electric: 0/70%
Explosion: 20/75%
Fire: 15/60%
Impact: 50/80%
Laser: 0/70%
Physical: 15/60%

Equipment grid size

10×6

Stack size

1

Range

Spidertron rocket launcher: 36

Shooting speed

Spidertron rocket launcher: 1/s

Ammunition

Rocket.png
Explosive rocket.png
Atomic bomb.png

Mining time

1

Prototype type

spider-vehicle

Internal name

spidertron

Accepted equipment

Portable solar panel.png
Portable fusion reactor.png
Energy shield.png
Energy shield MK2.png
Personal battery.png
Personal battery MK2.png
Personal laser defense.png
Discharge defense.png
Exoskeleton.png
Personal roboport.png
Personal roboport MK2.png
Nightvision.png
Belt immunity equipment.png

Required technologies

Spidertron (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The spidertron is a versatile lategame vehicle capable of traversing rough terrain. It, along with the car and tank, is one of three non-rail vehicles in Factorio. It's equipped with fast-firing rocket launchers capable of manual or automatic targeting. Can be driven manually or remotely controlled using the spidertron remote. Furthermore, it has an equipment grid which accepts all equipment modules. For example, exoskeletons may be used to increase the vehicle's movement speed. Spidertrons legs can be moved by belts which can be prevented by inserting belt immunity equipment into its equipment grid.

The vehicle can be renamed, and its color can be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected spidertron remotes.

Picking up the vehicle keeps the modules inside its equipment grid and its name and color saved in the item, however any content from the spidertron's inventory is placed into the player's inventory and not saved in the item.

Combat

The four spidertron rocket launchers operate in "chain mode" which allows rapid firing of rockets at enemies. The spidertron can be set to automatically target enemies, both with or without any passengers inside the spidertron. The spidertron's combat capabilities are enhanced by its equipment grid, e.g. energy shields can be equipped to increase its protection or personal laser defenses can be used for higher killing power. The spidertron's equipment modules are used additionally to any modules that the riding player may have equipped in their own power armor.

Speed

Unlike the car and tank, which are affected by the surfaces they travel on, the spidertron's speed does not change on different surfaces. Due to the way the spidertron travels, its speed slightly fluctuates and does not consistently stay at its top speed. The spidertron's speed can be increased by equipping exoskeletons into its grid. Up to 5 exoskeletons can fit in the vehicle's grid. The top speeds (in km/h) are as follows:

Equipment Top speed
Default ~46
1 exoskeleton ~57
2 exoskeletons ~68
3 exoskeletons ~85
4 exoskeletons ~90
5 exoskeletons ~102

Trivia

  • The spidertron was first mentioned in the Friday Facts #120, however it was not introduced into the game and did not appear on the roadmap. After FFF #120 the spidertron was sometimes hidden in other Friday Facts such as FFF #200, FFF #315 and FFF #330. However, the spidertron was not developed further after its first mention: "Than maybe he felt FFF was too short that week, so he made the GIF, and it was not touched ever since."[1] It was then introduced in 1.0 as a surprise feature, more than 4 years after it was first teased.[2]

Gallery

History