Prototype/PlayerPort: Difference between revisions
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{{Prototype parent|Prototype/EntityWithHealth}} | {{Prototype parent|Prototype/EntityWithHealth}} | ||
When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location. | [[File:playerport_tile.png|thumb|200px|right|A player port tile as seen in the [[map editor]].]]When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location. | ||
{{Prototype TOC|player-port}} | {{Prototype TOC|player-port}} |
Revision as of 20:44, 10 August 2020
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/PlayerPort
When a character dies, this entity will immediately respawn the character at the entities location, so there is no respawn time. If there are multiple player ports in the world, the character will respawn at the nearest player port to their death location.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
animation
Type: Animation