News: Difference between revisions
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* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | |||
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water] | * Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water] | ||
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke] | * Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke] | ||
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* Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing] | * Jun 12 FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing] | ||
* Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign] | * Jun 05 FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign] | ||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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==== May ==== | ==== May ==== | ||
* May 29 FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan] | |||
* May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update] | * May 22 FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update] | ||
* May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels] | * May 15 FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels] |
Revision as of 09:30, 7 August 2020
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Aug 07 FFF #359: Crash site: The beginning
- Jul 31 FFF #358: Alien decoratives & Polluted water
- Jul 24 FFF #357: Nuke
- Jul 17 FFF #356: Blueprint library for real
- Jul 10 FFF #355: High resolution updates
- Jul 03 FFF #354: Launch party and HR power switch
- Jun 26 FFF #353: Trailer update
- Jun 19 FFF #352: New website
- Jun 12 FFF #351: Beacon re-redesign & Simplified fluid mixing
- Jun 05 FFF #350: Electric mining drill redesign
Archive
Archived news don't appear on the main page.
2020
May
- May 29 FFF #349: The 1.0 plan
- May 22 FFF #348: The final GUI update
- May 15 FFF #347: New hope demo levels
- May 08 FFF #346: He who does nothing, breaks nothing
- May 01 FFF #345: Unit group collision mask & Artillery shell particle
April
- Apr 24 FFF #344: Tile transition collisions & Team Steelaxe speedrun record
- Apr 17 FFF #343: Environmental particle effects
- Apr 10 FFF #342: The new old tutorial
- Apr 03 FFF #341: Audio, Artillery, Attenuation
March
- Mar 27 FFF #340: Deep desyncs
- Mar 20 FFF #339: Beacon HR + Redesign process
- Mar 13 FFF #338: The (real) Character GUI
- Mar 06 FFF #337: Statistics GUI and Mod Debugger
February
- Feb 28 FFF #336: Offshore pump redesign
- Feb 21 FFF #335: Scenario changes, Damage effect filtering
- Feb 14 FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 FFF #333: Terrain scrolling
January
- Jan 31 FFF #332: More sounds & Map color tweaks
- Jan 24 FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 FFF #330: Main menu and File Share Shenanigans
- Jan 10 FFF #329: Campaign reassessment
- Jan 03 FFF #328: 2019 recap