News/2015
Jump to navigation
Jump to search
News > 2015
2015
December
- Dec 25 FFF #118: Improving productivity.
- Dec 18 FFF #117: Path Finder Optimisation I.
- Dec 12 FFF #116: Strategy Guide.
- Dec 04 FFF #115: The power switch.
November
- Nov 27 FFF #114: Better train conditions.
- Nov 20 FFF #113: Better rail building.
- Nov 13 FFF #112: Better noise.
- Nov 06 FFF #111: Long term plans.
October
- Oct 30 FFF #110: Tech art finished.
- Oct 23 FFF #109: The team photo.
- Oct 17 FFF #108: Unexpected features.
- Oct 09 FFF #107: The Wedding.
- Oct 03 FFF #106: Brain satisfaction tool.
September
- Sep 25 FFF #105: The Grey Zone.
- Sep 18 FFF #104: Deadlines ahead.
- Sep 11 FFF #103: Prototyping ahead.
- Sep 04 FFF #102: Getting close.
August
- Aug 28 FFF #101: The players are real people.
- Aug 21 FFF #100: So old.
- Aug 14 FFF #99: MP forwarding.
- Aug 07 FFF #98: Just fixing bugs.
July
- Jul 31 FFF #97: Greenlight preparations.
- Jul 24 FFF #96: The fixing phase.
- Jul 17 FFF #95: Release today.
- Jul 11 News: The 1.0 release was moved to next year. Current status.
- Jul 10 FFF #94: No 0.12 release today.
- Jul 03 FFF #93: Furious Finish.
June
- Jun 26 FFF #92: Personal roboport.
- Jun 19 FFF #91: Being the evil guy.
- Jun 12 FFF #90: Trying to be on schedule.
- Jun 05 FFF #89: Timetables.
May
- May 29 FFF #88: Combinators.
- May 22 FFF #87: Visitors.
- May 15 FFF #86: Trees.
- May 08 FFF #85: Sales Stats. Trello, Linode and sales statistics
- May 01 FFF #84: The wedding day preprations. Preparing for Steam launch.
April
- Apr 25 FFF #83: Hide the latency. Multiplayer experience in v0.12.
- Apr 24 0.11.22 release: Changelog. Slight bugfixes.
- Apr 18 Release: Factorio v0.11.21 declared stable.
- Apr 17 FFF #82: Optimisations. Also an overview of the current development team.
- Apr 15 Roadmap: New roadmap plan for v0.13. See also forum. Estimated first (experimental) release end of June.
- Apr 10 FFF #81: Chain signals
- Apr 09 0.11.21 release: Changelog. This will be also stable relase!
- Apr 03 FFF #80: Crazy start
- Apr 02 0.11.20 release Changelog.
March
- Mar 27 FFF #79: Week flies by. Not much happening...
- Mar 20 FFF #78: Focused on 0.12.
- Mar 20 0.11.19 release: Changelog.
- Mar 13 FFF #77: Theme art ahead. Multiplayer, 0.12 and new theme art.
- Mar 12 News: Developers decided to go to Steam with stable v0.12.
- Mar 12 0.11.18 release Changelog.
- Mar 08 Tool: Blueprint viewer. Show blueprints online. [Direct link]
- Mar 06 FFF #76: MP Inside Out. Multiplayer technical details.
- Mar 05 0.11.17 release: Changelog
February
- Feb 27 FFF #75: False hopes. More "bugfixing".
- Feb 20 FFF #74: The brainstorming. More endgame stuff.
- Feb 19 0.11.16 release: Changelog. One of the biggest bugfix packs.
- Feb 13 FFF #73: Minds versus bytes. More new stuff for v0.12.
- Feb 06 FFF #72: Back to the cold. Tomas is back from India.
- Feb 04 review: from Worth a Buy?. See also this thread.
- Feb 04 0.11.15 release: Changelog.
- Feb 02 0.11.14 release: Changelog.
January
- Jan 30 FFF #71: To the Stars. Proposed stable is end of February. And a rocket-silo.
- Jan 24 FFF #70: The smooth fps. Robert is new developer team member.
- Jan 19 0.11.13 release: Changelog. Windows 7 users need to install SP1.
- Jan 16 0.11.12 release: Changelog. There is a bug: Do not hover a wagon over another wagon!!
- Jan 16 FFF #69: Sympathy for the creeper. Albert about philosophical aspects of Factorio.
- Jan 13 0.11.11 release: Changelog.
- Jan 11 Press: Producer of Final Fantasies Yoshinori Kitase likes Factorio.
- Jan 09 FFF #68: The trains. Some routing changes.
- Jan 08 Survey: r/Factorio Survey Results direkt link
- Jan 06 0.11.10 release: Changelog. Quick bugfix release.
- Jan 05 0.11.9 release: Changelog. Many bugfixes, but still bugs left.
- Jan 02 FFF #67: Happy New Year; more preview to the coming v0.12.