Prototype/BurnerGenerator: Difference between revisions
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== Optional properties == | == Optional properties == | ||
{{Prototype property|idle_animation|[[Types/Animation4Way|Animation4Way]]}} | {{Prototype property|idle_animation|[[Types/Animation4Way|Animation4Way]]|optional=true}} | ||
Plays when the generator is inactive. Idle animation must have the same frame count as animation. | Plays when the generator is inactive. Idle animation must have the same frame count as animation. | ||
{{Prototype property|always_draw_idle_animation|[[Types/bool|bool]]|false}} | {{Prototype property|always_draw_idle_animation|[[Types/bool|bool]]|false|optional=true}} | ||
Whether the <code>idle_animation</code> should also play when the generator is active. | Whether the <code>idle_animation</code> should also play when the generator is active. | ||
{{Prototype property|min_perceived_performance|[[Types/double|double]]|0.25}} | {{Prototype property|min_perceived_performance|[[Types/double|double]]|0.25|optional=true}} | ||
Animation runs at least this fast. | Animation runs at least this fast. | ||
{{Prototype property|performance_to_sound_speedup|[[Types/double|double]]|0.5}} | {{Prototype property|performance_to_sound_speedup|[[Types/double|double]]|0.5|optional=true}} |
Revision as of 12:31, 3 March 2020
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/BurnerGenerator
An entity that produces power from a burner energy source.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_source
Type: EnergySource
The output energy source of the generator. Any emissions specified on this energy source are ignored, they must be specified on burner
. Must be an electric energy source.
burner
Type: EnergySource
The input energy source of the generator. Must be a burner energy source.
animation
Type: Animation4Way
Plays when the generator is active. Idle animation must have the same frame count as animation.
max_power_output
Type: Energy
How much energy this generator can produce.
Optional properties
idle_animation
Type: Animation4Way
Plays when the generator is inactive. Idle animation must have the same frame count as animation.
always_draw_idle_animation
Type: bool
Default: false
Whether the idle_animation
should also play when the generator is active.
min_perceived_performance
Type: double
Default: 0.25
Animation runs at least this fast.
performance_to_sound_speedup
Type: double
Default: 0.5