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This is a list of planned additions and changes that will be part of future stable versions of Factorio's current major release 0.17. [https://factorio.com/blog/post/fff-282]
This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-322]


== Stable 3 features (experimental released November 04th 2019; 0.17.75) ==
== Planned features ==
* New tooltips [https://factorio.com/blog/post/fff-318]
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]<!--
* Construction robot tile batching [https://factorio.com/blog/post/fff-318]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] -->
* Lua event filtering [https://www.factorio.com/blog/post/fff-319]
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322]
* New gui icons, such as new [[alerts|alert]] icons
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]<!--
 
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] -->
== Planned features after initial release ==
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282]
** Improved character screen [https://factorio.com/blog/post/fff-289]
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291]
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320]
** Brighter day
** Brighter day
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** Night is "blue and cold" instead of being overlayed with a black layer
** Night is "blue and cold" instead of being overlayed with a black layer
** Mods will have to adjust their sprites, script for that provided in the FFF
** Mods will have to adjust their sprites, script for that provided in the FFF
* New particle system for improved performance [https://factorio.com/blog/post/fff-322]
* Animated water [https://factorio.com/blog/post/fff-323]


== See also ==
== See also ==
* [https://factorio.com/blog/post/fff-318 Friday Facts #318 - New Tooltips]
* [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system]
* [https://www.factorio.com/blog/post/fff-314 Friday Facts #314 - 0.17 stable]
* [https://www.factorio.com/blog/post/fff-292 Friday Facts #292 - Inching closer to stable]
* [https://www.factorio.com/blog/post/fff-282 Friday Facts #282 - 0.17 in sight]
* [[Roadmap|Planned releases]]
* [[Roadmap|Planned releases]]

Revision as of 12:30, 3 December 2019

This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [1]

Planned features

  • Final looks and behaviour of new GUI screens as they will be finished [2] [3]
    • Improved character screen [4] [5]
  • Better sounds [6] [7]
  • Improved color-scheme for the game using post-processing [8]
    • Brighter day
    • More contrast for map colors
    • Night is "blue and cold" instead of being overlayed with a black layer
    • Mods will have to adjust their sprites, script for that provided in the FFF
  • New particle system for improved performance [9]
  • Animated water [10]

See also