Upcoming features: Difference between revisions
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This is a list of planned additions and changes that will be part | This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [https://factorio.com/blog/post/fff-322] | ||
== Planned features == | |||
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292]<!-- | |||
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] --> | |||
** Improved character screen [https://factorio.com/blog/post/fff-289] [https://factorio.com/blog/post/fff-322] | |||
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282]<!-- | |||
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] --> | |||
== Planned features | |||
* Final looks and behaviour of new GUI screens as they will be finished [https://factorio.com/blog/post/fff-282] [https://factorio.com/blog/post/fff-292] | |||
** Improved blueprint library [https://www.factorio.com/blog/post/fff-249] [https://www.factorio.com/blog/post/fff-250] [https://factorio.com/blog/post/fff-255] [https://factorio.com/blog/post/fff-282] | |||
** Improved character screen [https://factorio.com/blog/post/fff-289] | |||
* Better sounds [https://www.factorio.com/blog/post/fff-252] [https://factorio.com/blog/post/fff-282] | |||
* HR icons [https://www.factorio.com/blog/post/fff-277] [https://factorio.com/blog/post/fff-290] [https://factorio.com/blog/post/fff-291] | |||
* Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320] | * Improved color-scheme for the game using post-processing [https://www.factorio.com/blog/post/fff-320] | ||
** Brighter day | ** Brighter day | ||
Line 19: | Line 13: | ||
** Night is "blue and cold" instead of being overlayed with a black layer | ** Night is "blue and cold" instead of being overlayed with a black layer | ||
** Mods will have to adjust their sprites, script for that provided in the FFF | ** Mods will have to adjust their sprites, script for that provided in the FFF | ||
* New particle system for improved performance [https://factorio.com/blog/post/fff-322] | |||
* Animated water [https://factorio.com/blog/post/fff-323] | |||
== See also == | == See also == | ||
* [https://factorio.com/blog/post/fff- | * [https://factorio.com/blog/post/fff-322 Friday Facts #322 - New Particle system] | ||
* [[Roadmap|Planned releases]] | * [[Roadmap|Planned releases]] |
Revision as of 12:30, 3 December 2019
This is a list of planned additions and changes that will be part of Factorio's next major release 0.18. [1]
Planned features
- Final looks and behaviour of new GUI screens as they will be finished [2] [3]
- Better sounds [6] [7]
- Improved color-scheme for the game using post-processing [8]
- Brighter day
- More contrast for map colors
- Night is "blue and cold" instead of being overlayed with a black layer
- Mods will have to adjust their sprites, script for that provided in the FFF
- New particle system for improved performance [9]
- Animated water [10]