Prototype/RollingStock: Difference between revisions

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(Converted to SMW format)
(→‎Mandatory properties: Add some information to joints and connection distances.)
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{{Prototype property|joint_distance|[[Types/double|double]]}}
{{Prototype property|joint_distance|[[Types/double|double]]}}
The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position.
Maximum joint distance is 15.
Maximum joint distance is 15.


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{{Prototype property|connection_distance|[[Types/double|double]]}}
{{Prototype property|connection_distance|[[Types/double|double]]}}
The distance between the joint of this rolling stock and its connected rolling stocks joint.


{{Prototype property|pictures|[[Types/RotatedSprite|RotatedSprite]]}}
{{Prototype property|pictures|[[Types/RotatedSprite|RotatedSprite]]}}

Revision as of 22:12, 4 November 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle » Prototype/RollingStock


The abstract base of all rolling stock.


Prototype/RollingStock — abstract
air_resistance::double
connection_distance::double
joint_distance::double
max_speed::double
pictures::RotatedSprite
vertical_selection_shift::double
allow_manual_color::bool (optional)
allow_robot_dispatch_in_automatic_mode::bool (optional)
back_light::LightDefinition (optional)
color::Color (optional)
drive_over_tie_trigger::TriggerEffect (optional)
horizontal_doors::Animation (optional)
stand_by_light::LightDefinition (optional)
tie_distance::double (optional)
vertical_doors::Animation (optional)
wheels::RotatedSprite (optional)
Inherited from Prototype/Vehicle
braking_power or braking_force::Energy or double
energy_per_hit_point::double
friction or friction_force::double
weight::double
allow_passengers::bool (optional)
crash_trigger::TriggerEffect (optional)
equipment_grid::string (optional)
minimap_representation::Sprite (optional)
selected_minimap_representation::Sprite (optional)
sound_minimum_speed::double (optional)
sound_scaling_ratio::double (optional)
stop_trigger::TriggerEffect (optional)
stop_trigger_speed::double (optional)
terrain_friction_modifier::float (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Vehicle.

max_speed

Type: double

air_resistance

Type: double

joint_distance

Type: double
The length between this rolling stocks front and rear joints. Joints are the point where connection_distance is measured from when rolling stock are connected to one another. Wheels sprite are placed based on the joint position. Maximum joint distance is 15.

Note: There needs to be border at least 0.2 between the bounding box edge and joint.

connection_distance

Type: double
The distance between the joint of this rolling stock and its connected rolling stocks joint.

pictures

Type: RotatedSprite

wheels

Type: RotatedSprite

vertical_selection_shift

Type: double

Optional properties

drive_over_tie_trigger

Type: TriggerEffect
Usually a sound to play when the rolling stock drives over a tie.

tie_distance

Type: double
Default: 10.0

back_light

Type: LightDefinition

stand_by_light

Type: LightDefinition

horizontal_doors

Type: Animation

vertical_doors

Type: Animation

color

Type: Color

allow_manual_color

Type: bool
Default: true

allow_robot_dispatch_in_automatic_mode

Type: bool
Default: false