Prototype/Vehicle: Difference between revisions
(→Optional properties: linked equipment grid, minimap representation descriptions) |
(energy_per_hit_point description) |
||
Line 26: | Line 26: | ||
{{Prototype property|energy_per_hit_point|[[Types/double|double]]}} | {{Prototype property|energy_per_hit_point|[[Types/double|double]]}} | ||
The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: <code>damage = energy / energy_per_hit_point</code>. | |||
== Optional properties == | == Optional properties == |
Revision as of 11:56, 23 September 2019
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Vehicle
Abstract base of all vehicles.
Extensions
- Prototype/Car car
- Prototype/RollingStock <abstract>
- Prototype/ArtilleryWagon artillery-wagon
- Prototype/CargoWagon cargo-wagon
- Prototype/FluidWagon fluid-wagon
- Prototype/Locomotive locomotive
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
weight
Type: double
Must be positive.
Weight of the entity used for physics calculation when car hits something.
braking_power or braking_force
Type: Energy or double
Two different ways to set braking force. At least one must exist. Must be positive.
friction or friction_force
Type: double
Two different ways to set friction force. At least one must exist. Must be positive.
energy_per_hit_point
Type: double
The (movement) energy used per hit point (1 hit point = 1 health damage) taken and dealt for this vehicle during collisions. The smaller the number, the more damage this vehicle and the rammed entity take during collisions: damage = energy / energy_per_hit_point
.
Optional properties
terrain_friction_modifier
Type: float
Default: 1
Must be in the [0, 1] interval.
sound_minimum_speed
Type: double
Default: 1 / 60.0
Must be positive.
stop_trigger_speed
Type: double
Default: 0.0
crash_trigger
Type: TriggerEffect
stop_trigger
Type: TriggerEffect
equipment_grid
Type: string
The name of the equipment grid this vehicle has.
minimap_representation
Type: Sprite
The sprite that represents this vehicle on the map/minimap.
selected_minimap_representation
Type: Sprite
The sprite that represents this vehicle on the map/minimap when it is selected.