Types/AnimationVariations: Difference between revisions
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The variations are arranged vertically in the file, one row for each variation. | The variations are arranged vertically in the file, one row for each variation. | ||
{{Prototype property type usage|{{FULLPAGENAME}}}} |
Revision as of 16:55, 8 August 2019
Either specified by list (array) of Types/Animation definitions, or using the below property.
Properties
sheet
Type: Types/Animation
An animation. Does not use the layers
property. The filename
is mandatory. Has the following extra properties:
- variation_count - Types/uint32 - Mandatory.
- frame_count - Types/uint32 - Default is 1.
- line_length - Types/uint32 - Default is the value of
variation_count
.
The variations are arranged vertically in the file, one row for each variation.
Prototype properties that use this type
- Prototype/ArtilleryFlare : pictures
- Prototype/ArtilleryFlare : shadows
- Prototype/Beam : body
- Prototype/Beam : body_light
- Prototype/CharacterCorpse : pictures
- Prototype/ConstructionRobot : sparks
- Prototype/Corpse : ground_patch
- Prototype/Corpse : ground_patch_higher
- Prototype/Corpse : splash
- Prototype/EnemySpawner : animations
- Prototype/Explosion : animations
- Prototype/FireFlame : pictures
- Prototype/FireFlame : secondary_pictures
- Prototype/FireFlame : small_tree_fire_pictures
- Prototype/FireFlame : smoke_source_pictures
- Prototype/Particle : pictures
- Prototype/Particle : shadows
- Prototype/ResourceEntity : stages
- Prototype/ResourceEntity : stages_effect
- Prototype/SimpleEntity : animations
- Prototype/SimpleEntityWithOwner : animations