Prototype/FluidStream: Difference between revisions
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{{Prototype parent|Prototype/Entity}} | {{Prototype parent|Prototype/Entity}} | ||
Used for example for the handheld flamethrower. | |||
{{Prototype TOC|stream}} | |||
Prototype | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/Entity]]. | This prototype inherits all the properties from [[Prototype/Entity]]. | ||
{{Prototype property|particle_spawn_interval|[[Types/uint16|uint16]]}} | |||
{{Prototype property|particle_horizontal_speed|[[Types/double|double]]}} | |||
Must be larger than 0. particle_horizontal_speed has to be greater than particle_horizontal_speed_deviation. | Must be larger than 0. particle_horizontal_speed has to be greater than particle_horizontal_speed_deviation. | ||
{{Prototype property|particle_horizontal_speed_deviation|[[Types/double|double]]}} | |||
{{Prototype property|particle_vertical_acceleration|[[Types/double|double]]}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|initial_action|[[Types/Trigger|Trigger]]|optional=true}} | |||
{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}} | |||
{{Prototype property|special_neutral_target_damage|[[Types/DamagePrototype|DamagePrototype]]|optional=true}} | |||
{{Prototype property|width|[[Types/float|float]]|0.5|optional=true}} | |||
{{Prototype property|particle_buffer_size|[[Types/uint32|uint32]]|20|optional=true}} | |||
Has to be less than 256. | Has to be less than 256. | ||
{{Prototype property|particle_spawn_timeout|[[Types/uint16|uint16]]|4 * <code>particle_spawn_interval</code>|optional=true}} | |||
{{Prototype property|particle_start_alpha|[[Types/float|float]]|1|optional=true}} | |||
{{Prototype property|particle_end_alpha|[[Types/float|float]]|1|optional=true}} | |||
{{Prototype property|particle_start_scale|[[Types/float|float]]|1|optional=true}} | |||
{{Prototype property|particle_alpha_per_part|[[Types/float|float]]|1|optional=true}} | |||
{{Prototype property|particle_scale_per_part|[[Types/float|float]]|1|optional=true}} | |||
{{Prototype property|particle_fade_out_threshold|[[Types/float|float]]|1|optional=true}} | |||
Value between 0 and 1. | Value between 0 and 1. | ||
{{Prototype property|particle_loop_exit_threshold|[[Types/float|float]]|0|optional=true}} | |||
Value between 0 and 1. | Value between 0 and 1. | ||
{{Prototype property|particle_loop_frame_count|[[Types/uint16|uint16]]|1|optional=true}} | |||
Will be set to 1 by the game if less than 1. | Will be set to 1 by the game if less than 1. | ||
{{Prototype property|particle_fade_out_duration|[[Types/uint16|uint16]]|max uint16 (65553)|optional=true}} | |||
Will be set to 1 by the game if less than 1. | Will be set to 1 by the game if less than 1. | ||
{{Prototype property|spine_animation|[[Types/Animation|Animation]]|optional=true}} | |||
{{Prototype property|particle|[[Types/Animation|Animation]]|optional=true}} | |||
{{Prototype property|shadow|[[Types/Animation|Animation]]|optional=true}} | |||
{{Prototype property|smoke_sources|[[Types/table|table]] of [[Types/SmokeSource|SmokeSource]]|optional=true}} | |||
{{Prototype property|progress_to_create_smoke|[[Types/float|float]]|0.5|optional=true}} | |||
{{Prototype property|stream_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|ground_light|[[Types/LightDefinition|LightDefinition]]|optional=true}} | |||
{{Prototype property|target_position_deviation|[[Types/double|double]]|0|optional=true}} | |||
{{Prototype property|oriented_particle|[[Types/bool|bool]]|false|optional=true}} | |||
{{Prototype property|shadow_scale_enabled|[[Types/bool|bool]]|false|optional=true}} |
Revision as of 21:08, 5 August 2019
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/FluidStream
Used for example for the handheld flamethrower.
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
particle_spawn_interval
Type: uint16
particle_horizontal_speed
Type: double
Must be larger than 0. particle_horizontal_speed has to be greater than particle_horizontal_speed_deviation.
particle_horizontal_speed_deviation
Type: double
particle_vertical_acceleration
Type: double
Optional properties
initial_action
Type: Trigger
action
Type: Trigger
special_neutral_target_damage
Type: DamagePrototype
width
Type: float
Default: 0.5
particle_buffer_size
Type: uint32
Default: 20
Has to be less than 256.
particle_spawn_timeout
Type: uint16
Default: 4 * particle_spawn_interval
particle_start_alpha
Type: float
Default: 1
particle_end_alpha
Type: float
Default: 1
particle_start_scale
Type: float
Default: 1
particle_alpha_per_part
Type: float
Default: 1
particle_scale_per_part
Type: float
Default: 1
particle_fade_out_threshold
Type: float
Default: 1
Value between 0 and 1.
particle_loop_exit_threshold
Type: float
Default: 0
Value between 0 and 1.
particle_loop_frame_count
Type: uint16
Default: 1
Will be set to 1 by the game if less than 1.
particle_fade_out_duration
Type: uint16
Default: max uint16 (65553)
Will be set to 1 by the game if less than 1.
spine_animation
Type: Animation
particle
Type: Animation
shadow
Type: Animation
smoke_sources
Type: table of SmokeSource
progress_to_create_smoke
Type: float
Default: 0.5
stream_light
Type: LightDefinition
ground_light
Type: LightDefinition
target_position_deviation
Type: double
Default: 0
oriented_particle
Type: bool
Default: false
shadow_scale_enabled
Type: bool
Default: false