Prototype/Inserter: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
{{Prototype parent|Prototype/EntityWithHealth}}
An [[inserter]].


== Basics ==
{{Prototype TOC|inserter}}
Prototype type: '''inserter'''
 
An [[inserter]]. Based on [[Prototype/EntityWithHealth]].


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].


=== extension_speed ===
{{Prototype property|extension_speed|[[Types/double|double]]|}}
'''Type''': [[Types/double]]
 
=== rotation_speed ===
'''Type''': [[Types/double]]


=== insert_position ===
{{Prototype property|rotation_speed|[[Types/double|double]]}}
'''Type''': [[Types/vector]]


=== pickup_position ===
{{Prototype property|insert_position|[[Types/vector|vector]]}}
'''Type''': [[Types/vector]]


=== platform_picture ===
{{Prototype property|pickup_position|[[Types/vector|vector]]}}
'''Type''': [[Types/Sprite4Way]]


=== hand_base_picture ===
{{Prototype property|platform_picture|[[Types/Sprite4Way|Sprite4Way]]}}
'''Type''': [[Types/Sprite]]


=== hand_open_picture ===
{{Prototype property|hand_base_picture|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== hand_closed_picture ===
{{Prototype property|hand_open_picture|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== hand_base_shadow ===
{{Prototype property|hand_closed_picture|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== hand_open_shadow ===
{{Prototype property|hand_base_shadow|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== hand_closed_shadow ===
{{Prototype property|hand_open_shadow|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== energy_source ===
{{Prototype property|hand_closed_shadow|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/EnergySource]]


{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
Defines how this inserter gets energy. The emissions set on the energy source are ignored so inserters cannot produce pollution.
Defines how this inserter gets energy. The emissions set on the energy source are ignored so inserters cannot produce pollution.


== Optional properties ==
== Optional properties ==


=== energy_per_movement ===
{{Prototype property|energy_per_movement|[[Types/Energy|Energy]]|optional=true}}
'''Type''': [[Types/Energy]]
 
=== energy_per_rotation ===
'''Type''': [[Types/Energy]]


=== stack ===
{{Prototype property|energy_per_rotation|[[Types/Energy|Energy]]|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
{{Prototype property|stack|[[Types/bool|bool]]|false|optional=true}}
 
=== allow_custom_vectors ===
'''Type''': [[Types/bool]]
 
'''Default''': false


{{Prototype property|allow_custom_vectors|[[Types/bool|bool]]|false|optional=true}}
Whether pickup and insert position can be set run-time.
Whether pickup and insert position can be set run-time.


=== draw_held_item ===
{{Prototype property|draw_held_item|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': true
 
=== filter_count ===
'''Type''': [[Types/uint8]]
 
'''Default''': 0


{{Prototype property|filter_count|[[Types/uint8|uint8]]|0|optional=true}}
Maximum count of filtered items in inserter is 5.
Maximum count of filtered items in inserter is 5.


=== hand_size ===
{{Prototype property|hand_size|[[Types/double|double]]|0.75|optional=true}}
'''Type''': [[Types/double]]
 
'''Default''': 0.75
 
Used to determine how long the arm of the inserter is when drawing it. Does not affect gameplay. The lower the value, the straighter the arm. Increasing the value will give the inserter a bigger bend due to its longer parts.
Used to determine how long the arm of the inserter is when drawing it. Does not affect gameplay. The lower the value, the straighter the arm. Increasing the value will give the inserter a bigger bend due to its longer parts.


=== circuit_wire_max_distance ===
{{Prototype property|circuit_wire_max_distance|[[Types/double|double]]|0|optional=true}}
'''Type''': [[Types/double]]
 
'''Default''': 0
 
The maximum circuit wire distance for this entity.
The maximum circuit wire distance for this entity.


=== draw_copper_wires ===
{{Prototype property|draw_copper_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]
 
'''Default''': true


=== draw_circuit_wires ===
{{Prototype property|draw_circuit_wires|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': true
{{Prototype property|default_stack_control_input_signal|[[Types/SignalIDConnector|SignalIDConnector]]|optional=true}}


=== default_stack_control_input_signal ===
{{Prototype property|draw_inserter_arrow|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/SignalIDConnector]]
Whether the yellow arrow that indicates the drop point of the inserter and the line that indicates the pickup position should be drawn.


=== circuit_wire_connection_points ===
{{Prototype property|circuit_wire_connection_points|[[Types/table|table]] of [[Types/WireConnectionPoint|WireConnectionPoint]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/WireConnectionPoint]]


=== circuit_connector_sprites ===
{{Prototype property|circuit_connector_sprites|[[Types/table|table]] of [[Types/CircuitConnectorSprites|CircuitConnectorSprites]]|optional=true}}
'''Type''': [[Types/table]] of [[Types/CircuitConnectorSprites]]

Revision as of 15:37, 5 August 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/Inserter


An inserter.


Prototype/Inserter — inserter
energy_source::EnergySource
extension_speed::double
hand_base_picture::Sprite
hand_base_shadow::Sprite
hand_closed_picture::Sprite
hand_closed_shadow::Sprite
hand_open_picture::Sprite
hand_open_shadow::Sprite
insert_position::vector
pickup_position::vector
platform_picture::Sprite4Way
rotation_speed::double
allow_burner_leech::bool (optional)
allow_custom_vectors::bool (optional)
chases_belt_items::bool (optional)
circuit_connector_sprites::table of CircuitConnectorSprites (optional)
circuit_wire_connection_points::table of WireConnectionPoint (optional)
circuit_wire_max_distance::double (optional)
default_stack_control_input_signal::SignalIDConnector (optional)
draw_circuit_wires::bool (optional)
draw_copper_wires::bool (optional)
draw_held_item::bool (optional)
draw_inserter_arrow::bool (optional)
energy_per_movement::Energy (optional)
energy_per_rotation::Energy (optional)
filter_count::uint8 (optional)
hand_size::double (optional)
stack::bool (optional)
stack_size_bonus::ItemCountType (optional)
use_easter_egg::bool (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithHealth.

extension_speed

Type: double

rotation_speed

Type: double

insert_position

Type: vector

pickup_position

Type: vector

platform_picture

Type: Sprite4Way

hand_base_picture

Type: Sprite

hand_open_picture

Type: Sprite

hand_closed_picture

Type: Sprite

hand_base_shadow

Type: Sprite

hand_open_shadow

Type: Sprite

hand_closed_shadow

Type: Sprite

energy_source

Type: EnergySource
Defines how this inserter gets energy. The emissions set on the energy source are ignored so inserters cannot produce pollution.

Optional properties

energy_per_movement

Type: Energy

energy_per_rotation

Type: Energy

stack

Type: bool
Default: false

allow_custom_vectors

Type: bool
Default: false
Whether pickup and insert position can be set run-time.

draw_held_item

Type: bool
Default: true

filter_count

Type: uint8
Default: 0
Maximum count of filtered items in inserter is 5.

hand_size

Type: double
Default: 0.75
Used to determine how long the arm of the inserter is when drawing it. Does not affect gameplay. The lower the value, the straighter the arm. Increasing the value will give the inserter a bigger bend due to its longer parts.

circuit_wire_max_distance

Type: double
Default: 0
The maximum circuit wire distance for this entity.

draw_copper_wires

Type: bool
Default: true

draw_circuit_wires

Type: bool
Default: true

default_stack_control_input_signal

Type: SignalIDConnector

draw_inserter_arrow

Type: bool
Default: true
Whether the yellow arrow that indicates the drop point of the inserter and the line that indicates the pickup position should be drawn.

circuit_wire_connection_points

Type: table of WireConnectionPoint

circuit_connector_sprites

Type: table of CircuitConnectorSprites