In other languages: Deutsch Nederlands Polska Русский 中文

Productivity module: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (Fixed un-closed parenthesis)
(information on prod module mechanics should stay on the overview page)
Line 4: Line 4:
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.


Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. Productivity modules may not be placed in [[Beacon]]s. When a recipe uses the same item as an input and output (e.g. [[Coal liquefaction]] and the [[Kovarex enrichment process]]) the productivity bonus only applies to the net product [https://forums.factorio.com/viewtopic.php?f=7&t=69934]
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed. For more information, see [[Module#Productivity_module]].


== See also ==
== See also ==

Revision as of 09:44, 27 April 2019

Productivity module.png
Productivity module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Productivity module.png
1

Total raw

Time.png
92.5
+
Copper plate.png
80
+
Iron plate.png
30
+
Plastic bar.png
20

Stack size

50

Energy consumption

+40%

Speed

−5%

Productivity

+4%

Pollution

+5%

Prototype type

module

Internal name

productivity-module

Required technologies

Productivity module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Production science pack.png
Productivity module 2.png

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 4% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.

See also