Flamethrower damage (research): Difference between revisions
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| {{Icontech|Flamethrower damage (research)|6}} Flamethrower damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 500</big> || 20% || 160% | | {{Icontech|Flamethrower damage (research)|6}} Flamethrower damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>X 500</big> || 20% || 160% | ||
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| {{Icontech|Flamethrower damage (research)|7-∞ | | {{Icontech|Flamethrower damage (research)|7-∞}} Flamethrower damage 7-∞ || {{Icon|Time|60|Time}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre> | ||
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Revision as of 08:22, 11 July 2018
Flamethrower damage |
Cost |
|
✖ 100 |
Cost |
|
✖ 400 |
Prototype type |
|
Internal name |
flamethrower-damage-1 |
Required technologies |
|
Allows |
|
The flamethrower damage technologies affects the flamethrower turret damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Flamethrower damage 1 | X 100 | 20% | 20% |
Flamethrower damage 2 | X 200 | 20% | 40% |
Flamethrower damage 3 | X 250 | 30% | 70% |
Flamethrower damage 4 | X 250 | 30% | 100% |
Flamethrower damage 5 | X 400 | 40% | 140% |
Flamethrower damage 6 | X 500 | 20% | 160% |
Flamethrower damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7) |
X 20% per level | 160% + 20%*(Level-6) |
History
- 0.13.0:
- Introduced.