Upcoming features: Difference between revisions
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** Improved quality | ** Improved quality | ||
** Cover the rest of the game mechanics | ** Cover the rest of the game mechanics | ||
* Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] | * Improved First Steps campaign and new main campaign [https://www.factorio.com/blog/post/fff-241] [https://us2.factorio.com/assets/img/blog/fff-243-office-picture-albert.jpg] | ||
* GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | * GUI rewrite [https://www.factorio.com/blog/post/fff-191] [https://www.factorio.com/blog/post/fff-212] [https://factorio.com/blog/post/fff-238] | ||
** Improve the looks of the GUI | ** Improve the looks of the GUI [https://www.factorio.com/blog/post/fff-243] | ||
** Change the way it works | ** Change the way it works | ||
** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] | ** Research queue [https://factorio.com/blog/post/fff-232] [https://factorio.com/blog/post/fff-238] | ||
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** Possibly: Item/recipe/technology references, map positions, and blueprint strings | ** Possibly: Item/recipe/technology references, map positions, and blueprint strings | ||
* Fast pipe replacing [https://www.factorio.com/blog/post/fff-240] | * Fast pipe replacing [https://www.factorio.com/blog/post/fff-240] | ||
* Maybe: Fluid mechanics overhaul [https://www.reddit.com/r/factorio/8ddhg9/] | |||
== Possible features == | == Possible features == |
Revision as of 15:47, 23 May 2018
This is a list of planned additions and changes for Factorio's next major release 0.17.
Planned major features
- Mini tutorials
- Improved quality
- Cover the rest of the game mechanics
- Improved First Steps campaign and new main campaign [1] [2]
- GUI rewrite [3] [4] [5]
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders [9]
- New font rendering [10]
- Recipe tree GUI
- Foundation of some kind of in-game "factoriopedia"
- Should provide the player fast ways to get the answer to questions like:
- "What is this item used in?"
- "What is the graph of recipe dependencies for this?"
- Mod integration improvements
- Syncing mods with multiplayer game
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise
- Map generator improvements and fixes, autoplace specification improvements and documentation
- High-resolution sprites for the rest of the game, including a few changes to some entities
- New laser turret textures, new laser beams [11]
- Final game balancing
- Upgrade planner [12]
- Rich text editing [13]
- Different fonts, color, and icons
- Possibly: Item/recipe/technology references, map positions, and blueprint strings
- Fast pipe replacing [14]
- Maybe: Fluid mechanics overhaul [15]
Possible features
- Spidertron [16]
- Better car handling and car in latency state
- Better fluid physics