Prototype/Item: Difference between revisions
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== Mandatory properties == | == Mandatory properties == | ||
Inherits all properties from [[Prototype]]. | Inherits all properties from [[Prototype]]. | ||
=== icons, icon, icon_size (IconSpecification) === | |||
'''Type''': [[Types/IconSpecification]] | |||
=== stack_size === | === stack_size === |
Revision as of 10:11, 19 May 2018
Basics
Possible configuration for all items
Extensions
- Prototype/AmmoItem ammo
- Prototype/Capsule capsule (Capsule such as the combat capsules, but also grenades (and the raw fish).)
- Prototype/Gun gun (Ammunition for guns.)
- Prototype/ItemWithEntityData item-with-entity-data (Can be used to store arbitrary data using script.)
- Prototype/ItemWithLabel item-with-label (Similar to a standard item but with the ability to be labeled.)
- Prototype/ItemWithInventory item-with-inventory (An item type that itself has an inventory of other items.)
- Prototype/BlueprintBook blueprint-book
- Prototype/ItemWithTags item-with-tags
- Prototype/SelectionTool selection-tool An item type used for selecting entities in the world.)
- Prototype/BlueprintItem blueprint
- Prototype/DeconstructionItem deconstruction-item
- Prototype/ItemWithInventory item-with-inventory (An item type that itself has an inventory of other items.)
- Prototype/Module module
- Prototype/RailPlanner rail-planner
- Prototype/Tool tool (Items with a "durability".)
- Prototype/Armor armor (Used as player protection.)
- Prototype/MiningTool mining-tool (Used for mining resources and/or as a melee weapon.)
- Prototype/RepairTool repair-tool
Mandatory properties
Inherits all properties from Prototype.
icons, icon, icon_size (IconSpecification)
Type: Types/IconSpecification
stack_size
Count of items of the same name that can be stored in one inventory slot.
stack_size = 64
flags
Specifies some properties of the item.
flags = { "goes-to-quickbar" }
Possible values are:
Item | meaning |
---|---|
goes-to-quickbar | Item is moved to quick bar by default |
goes-to-main-inventory | Item is moved to main inventory by default |
hidden | Item will not appear in lists of all items such as those for logistics requests, filters, etc. |
Optional properties
place_result
Name of prototype/Entity that can be built using this item
place_result = "wooden-chest"
fuel_value
Type: Types/EnergyAmount
Amount of energy it gives when used as fuel.
fuel_category
Type: Types/string
Must exist when a fuel_value is defined. Name of one of the fuel categories.
healing_value
Amount of health restored when used. Default value is 0 (So it can't be used this way)
healing_value = 20