Assembling machine 1: Difference between revisions
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== See also == | == See also == | ||
* [[Assembling machine 2]] | * [[Assembling machine 2]] | ||
* [[Electric | * [[Electric system]] | ||
* [[Crafting]] | * [[Crafting]] | ||
* [[Transport network]] | * [[Transport network]] |
Revision as of 13:07, 6 March 2018
Assembling machine 1 |
Recipe |
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+ + + → | |
Total raw |
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+ + |
Recipe |
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+ + + → | |
Total raw |
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+ + |
Cannot craft with liquids. |
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Map color |
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Health |
300 |
Resistances |
Fire: 0/70% |
Stack size |
50 |
Dimensions |
3×3 |
Energy consumption |
75 kW (electric) |
Drain |
2.5 kW (electric) |
Crafting speed |
0.5 |
Mining time |
0.2 |
Pollution |
4/m |
Module slots |
0 slots |
Prototype type |
|
Internal name |
assembling-machine-1 |
Required technologies |
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Produced by |
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Consumed by |
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Assembling machine 1 is the most basic assembling machine. It can craft items that require up to two types of ingredients and that do not use liquids.
Trivia
- Ironically, it is incapable of producing copies of itself, due to requiring 3 different ingredients to craft.
- It is the only building affected by beacons that does not itself have module slots.
History
- 0.12.0:
- Assembling machine input slot can contain more than the usual stack size when the recipe requirement demands it.
- 0.10.7:
- Fast replacing assembling machine keeps the orientation of the original assembling machine.
- 0.10.1:
- New icons
- 0.9.0:
- Productivity modules can only be used in assembling machines producing intermediate products.
- 0.8.0:
- Crafting speed of assembling machine is relative to manual crafting speed.
- 0.7.3:
- Reset bonus productivity of machine when recipe is changed.
- 0.6.0:
- Added support for modules.
- 0.5.2:
- The assembling machine 2 speed is now slightly faster (from 1.5 to 2).
- 0.5.0:
- Update recipe tooltip for assembling machine output.
- 0.2.1:
- Better graphics
- 0.1.0:
- Introduced