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Fast transport belt: Difference between revisions

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m (→‎History: update for 0.15)
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{{history|0.15.0|
{{history|0.15.0|
* Increase stack size from 50 to 100.}}
* Increased stack size from 50 to 100.}}


{{history|0.13.0|
{{history|0.13.0|

Revision as of 15:28, 26 February 2018

Fast transport belt.png
Fast transport belt

Fast transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
11.5

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
22.5

Map color

Health

160

Resistances

Fire: 0/50%

Stack size

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

Logistics 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Express transport belt.png

Fast transport belts are faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.

Properties

File:Fast transport belt fulldensity.gif
6 Fast inserters per side will fill a fast transport belt to max. density
Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt.png
Fast transport belt
26.66 3.75 7.111 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

Production layouts

Design Input: (Items per game-second)
File:Fast Transport belt layout1.jpg
Iron plate.png
11.5
Output: (Items per game-second)
Fast transport belt.png
1

History

  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also