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Transport belt: Difference between revisions

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== History ==
== History ==
{{history|0.15.0|
* Increase stack size from 50 to 100.}}


{{history|0.13.0|
{{history|0.13.0|
Line 86: Line 89:
{{history|0.1.0|
{{history|0.1.0|
* Introduced}}
* Introduced}}


== See also ==
== See also ==

Revision as of 15:27, 26 February 2018

Transport belt.png
Transport belt

Transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
1
+
Iron plate.png
1
Transport belt.png
2

Total raw

Time.png
1
+
Iron plate.png
3

Recipe

Time.png
0.5
+
Iron gear wheel.png
1
+
Iron plate.png
1
Transport belt.png
2

Total raw

Time.png
1
+
Iron plate.png
5

Map color

Health

150

Resistances

Fire: 0/90%

Stack size

100

Dimensions

1×1

Belt speed

15 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

transport-belt

Required technologies

None required

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Fast transport belt.png
Lab.png
Logistic science pack.png
Splitter.png
Underground belt.png

Transport belts are the easiest and cheapest method of automatic item transportation. They are the first tier among the three transport belts.

No prior research is required and they are available from the beginning of the game.

Properties

3 fast inserters per side will fill a basic transport belt to maximum density.
Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Transport belt.png
Transport belt
13.33 1.875 7.111 none

(1) See Physics of Transport Belts for more detailed information.

Production Layouts

Iron gear wheels take the same amount of time to manufacture as transport belts, so one gear assembler can supply one belt assembler at full capacity, provided they are the same tier. An example is below.

Design Input: (Items per game-second)
File:Transport belt layout1.jpg
Iron plate.png
3
Output: (Items per game-second)
Transport belt.png
2

History

  • 0.15.0:
    • Increase stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also