Upcoming features: Difference between revisions
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(commented out stuff that's not quite confirmed/that's confirmed not 0.16/that isn't implemnted yet) |
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== Changes/additions == | == Changes/additions == | ||
* [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220] | * [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220] | ||
* Mod portal improvement (rewrite) | <!-- * Mod portal improvement (rewrite) --> | ||
* High resolution textures for almost everything: | * High resolution textures for almost everything: | ||
** Lab [https://www.factorio.com/blog/post/fff-204] | ** Lab [https://www.factorio.com/blog/post/fff-204] | ||
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** Tweaking the resource density (average number of resources per tile) | ** Tweaking the resource density (average number of resources per tile) | ||
** Making resources much more spread apart | ** Making resources much more spread apart | ||
** Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible | <!-- ** Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible --> | ||
** Making sure the starting area is not covered by trees | ** Making sure the starting area is not covered by trees | ||
* [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203] | * [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203] | ||
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* Item stack optimisation | * Item stack optimisation | ||
* Optimisation of electric network update logic [https://www.factorio.com/blog/post/fff-209] | * Optimisation of electric network update logic [https://www.factorio.com/blog/post/fff-209] | ||
* Optimisation of logistic robot movement | <!-- * Optimisation of logistic robot movement --> | ||
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts | * Group multiple item icons to one sprite in order to optimize rendering of saturated belts | ||
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888] | * Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888] | ||
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== Overall tweaks == | == Overall tweaks == | ||
* Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211] | * Find a way to show connected walls + pipes in a blueprint [https://www.factorio.com/blog/post/fff-211] | ||
* Confirm blueprint deletion | <!-- * Confirm blueprint deletion | ||
* Fluid squashing in pipes | * Fluid squashing in pipes | ||
* Map interaction improvements | * Map interaction improvements --> | ||
== Semi-bugs or small things == | == Semi-bugs or small things == | ||
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* Robots building things from personal roboports now count as being in the player's inventory while flying around [https://forums.factorio.com/viewtopic.php?f=6&t=53581] | * Robots building things from personal roboports now count as being in the player's inventory while flying around [https://forums.factorio.com/viewtopic.php?f=6&t=53581] | ||
* Added a /server-save command [https://forums.factorio.com/viewtopic.php?p=306946#p306946] | * Added a /server-save command [https://forums.factorio.com/viewtopic.php?p=306946#p306946] | ||
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] | <!-- * Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] --> | ||
* Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496] | * Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496] | ||
* The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [https://www.factorio.com/blog/post/fff-211] | * The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [https://www.factorio.com/blog/post/fff-211] |
Revision as of 16:42, 9 December 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
- High resolution textures for almost everything:
- New alert icons [9]
- Map generation improvement (related to the updated high res terrains and decoratives) [10] [11]
- Generation of iron on top of other resources
- Tweaking the resource density (average number of resources per tile)
- Making resources much more spread apart
- Making sure the starting area is not covered by trees
- Buffer chest [12]
- Passenger seat for vehicles [13]
- 1 extra seat per vehicle
- Passenger can have control of the weapons
- Cliffs [14]
- Belts, underground belts and splitters can fast replace each other [15]
- Train block visualisation [16]
- All terrains, including stone path and concrete, have transitions with water [17]
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [18]
- Lamp related optimisations [19]
- Item stack optimisation
- Optimisation of electric network update logic [20]
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
- Optimisation of blueprint preview rendering [21]
- Belt optimisations [22]
- Saving and loading optimisations [23]
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [24]
Semi-bugs or small things
- A train will no longer block its own path with chain signals [25]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [26]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [27]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [28]
- Added a /server-save command [29]
- Added ability to reset achievements, including steam achievements [30]
- The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [31]