Upcoming features: Difference between revisions
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* [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220] | * [[Artillery wagon]] [https://www.factorio.com/blog/post/fff-220] | ||
* Mod portal improvement (rewrite) | * Mod portal improvement (rewrite) | ||
* High resolution textures for almost everything: | |||
** Lab [https://www.factorio.com/blog/post/fff-204] | |||
** Radar [https://www.factorio.com/blog/post/fff-205] | |||
** Worker robots (construction and logistic), combat robots (defender, distractor and destroyer) [https://www.factorio.com/blog/post/fff-203] | |||
** Combinators [https://www.factorio.com/blog/post/fff-194] | |||
** Electric & circuit wires, lamp [https://www.factorio.com/blog/post/fff-210] | |||
** Pumpjack, storage tank [https://www.factorio.com/blog/post/fff-206] | |||
** Player, tank [https://www.factorio.com/blog/post/fff-218] | |||
* New alert icons [https://www.factorio.com/blog/post/fff-195] | |||
* Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217] | * Map generation improvement (related to the updated high res terrains and decoratives) [https://www.factorio.com/blog/post/fff-207] [https://www.factorio.com/blog/post/fff-217] | ||
** Generation of iron on top of other resources | ** Generation of iron on top of other resources | ||
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* [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203] | * [[Buffer chest]] [https://www.factorio.com/blog/post/fff-203] | ||
* Passenger seat for vehicles [https://www.factorio.com/blog/post/fff-217] | * Passenger seat for vehicles [https://www.factorio.com/blog/post/fff-217] | ||
**1 extra seat per vehicle | ** 1 extra seat per vehicle | ||
**Passenger can have control of the weapons | ** Passenger can have control of the weapons | ||
* [[Cliff]]s [https://www.factorio.com/blog/post/fff-219] | * [[Cliff]]s [https://www.factorio.com/blog/post/fff-219] | ||
* Belts, underground belts and splitters can fast replace each other [https://www.factorio.com/blog/post/fff-206] | |||
* Train block visualisation [https://www.factorio.com/blog/post/fff-198] | |||
* All terrains, including stone path and concrete, have transitions with water [https://www.factorio.com/blog/post/fff-220] | |||
== Optimisations == | == Optimisations == | ||
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* Group multiple item icons to one sprite in order to optimize rendering of saturated belts | * Group multiple item icons to one sprite in order to optimize rendering of saturated belts | ||
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888] | * Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888] | ||
* Belt optimisations | * Belt optimisations [https://www.factorio.com/blog/post/fff-204] | ||
* Saving and loading optimisations [https://factorio.com/blog/post/fff-201] | * Saving and loading optimisations [https://factorio.com/blog/post/fff-201] | ||
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* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] | * Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] | ||
* Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496] | * Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496] | ||
* The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [https://www.factorio.com/blog/post/fff-211] | |||
== See also == | == See also == |
Revision as of 09:57, 9 December 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
- Mod portal improvement (rewrite)
- High resolution textures for almost everything:
- New alert icons [9]
- Map generation improvement (related to the updated high res terrains and decoratives) [10] [11]
- Generation of iron on top of other resources
- Tweaking the resource density (average number of resources per tile)
- Making resources much more spread apart
- Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible
- Making sure the starting area is not covered by trees
- Buffer chest [12]
- Passenger seat for vehicles [13]
- 1 extra seat per vehicle
- Passenger can have control of the weapons
- Cliffs [14]
- Belts, underground belts and splitters can fast replace each other [15]
- Train block visualisation [16]
- All terrains, including stone path and concrete, have transitions with water [17]
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [18]
- Lamp related optimisations [19]
- Item stack optimisation
- Optimisation of electric network update logic [20]
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
- Optimisation of blueprint preview rendering [21]
- Belt optimisations [22]
- Saving and loading optimisations [23]
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [24]
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [25]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [26]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [27]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [28]
- Added a /server-save command [29]
- Added automatic downloading of mods from multiplayer servers [30]
- Added ability to reset achievements, including steam achievements [31]
- The blueprint library will no longer erase modded entites from blueprints if their mod is removed from the game [32]