Upcoming features: Difference between revisions
Jump to navigation
Jump to search
(→Changes/additions: artillery wagon page) |
(→Optimisations: missed some optimizations) |
||
Line 26: | Line 26: | ||
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts | * Group multiple item icons to one sprite in order to optimize rendering of saturated belts | ||
* Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888] | * Optimisation of blueprint preview rendering [https://forums.factorio.com/viewtopic.php?p=316888#p316888] | ||
* Belt optimisations | |||
* Saving and loading optimisations [https://factorio.com/blog/post/fff-201] | |||
== Overall tweaks == | == Overall tweaks == |
Revision as of 07:30, 9 December 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery wagon [1]
- Mod portal improvement (rewrite)
- Map generation improvement (related to the updated high res terrains and decoratives) [2] [3]
- Generation of iron on top of other resources
- Tweaking the resource density (average number of resources per tile)
- Making resources much more spread apart
- Reworking how the starting area works so that it always contains a predictable amount of resources. This means that every new map is feasible
- Making sure the starting area is not covered by trees
- Buffer chest [4]
- Passenger seat for vehicles [5]
- 1 extra seat per vehicle
- Passenger can have control of the weapons
- Cliffs [6]
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [7]
- Lamp related optimisations [8]
- Item stack optimisation
- Optimisation of electric network update logic [9]
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
- Optimisation of blueprint preview rendering [10]
- Belt optimisations
- Saving and loading optimisations [11]
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [12]
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [13]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [14]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [15]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [16]
- Added a /server-save command [17]
- Added automatic downloading of mods from multiplayer servers [18]
- Added ability to reset achievements, including steam achievements [19]