Upcoming features: Difference between revisions
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(added tons of links to show what is already implemented, added link to modding changelog) |
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* Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396] | * Controls are now grouped by mod [https://forums.factorio.com/viewtopic.php?f=66&t=50396] | ||
* Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] | * Added automatic downloading of mods from multiplayer servers [https://forums.factorio.com/viewtopic.php?f=66&t=49355] | ||
* Added ability to reset achievements, including steam achievements [https://forums.factorio.com/viewtopic.php?p=307496#p307496] | |||
== See also == | == See also == |
Revision as of 18:29, 30 October 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery train
- Mod portal improvement (rewrite)
- Map generation improvement (related to the updated high res terrains and decoratives) [1]
- Buffer chest
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations [2]
- Lamp related optimisations [3]
- Item stack optimisation
- Optimisation of electric network update logic [4]
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint [5]
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- A train will no longer block its own path with chain signals [6]
- Make programmable speaker 'Global playback' only apply for people on that force
- Make electric network UI less weird with lots of accumulators
- In the future, construction robots will stop following their repair target when the target leaves the construction zone [7]
- Construction robots now immediately know when their target has been repaired (by hand etc), instead of realizing it when they arrive at the target [8]
- Robots building things from personal roboports now count as being in the player's inventory while flying around [9]
- Added a /server-save command [10]
- Controls are now grouped by mod [11]
- Added automatic downloading of mods from multiplayer servers [12]
- Added ability to reset achievements, including steam achievements [13]