In other languages: Deutsch Français 日本語 Polska Русский 中文

Tank: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Changed links going to the redirect Cannon_shells to go to Cannon shell.)
m (capitalisation)
Line 3: Line 3:
{{:Infobox:Tank}}
{{:Infobox:Tank}}


The '''Tank''' is a heavy armored fighting vehicle added to the game in Alpha 0.11. It is a mid-game weapon with two guns; an integrated [[Submachine gun]] and a powerful cannon that uses [[Cannon shell]]. It, along with the [[car]], are the two non-rail vehicles in Factorio.
The '''tank''' is a heavy armored fighting vehicle added to the game in Alpha 0.11. It is a mid-game weapon with two guns; an integrated [[submachine gun]] and a powerful cannon that uses [[cannon shell]]s. It, along with the [[car]], are the two non-rail vehicles in Factorio.


Since Engine units can only be built in Assembling machines, Tanks (like [[Car]]s) may not be built from by hand from their raw materials.
Since engine units can only be built in assembling machines, tanks (like [[car]]s) cannot be built from by hand from their raw materials.


== Achievements ==
== Achievements ==
Line 20: Line 20:
==Movement==
==Movement==


The tank is very robust, and unlike the car can move through and destroy [[Tree|trees]] with near impunity, even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[Enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process; requiring repair after skirmishes.
The tank is very robust, and unlike the car can move through and destroy [[tree]]s with near impunity: even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against [[enemies]], although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.


The tank is slower than the car, but the freedom of being able to traverse tree-filled areas easily makes it a preferred vehicle among many players for exploring lands abroad. The tank can also rotate in place while standing still, which is useful for getting out of tight spots.
The tank is slower than the car, but the freedom of being able to traverse tree-filled areas easily makes it a preferred vehicle among many players for exploring lands abroad. The tank can also rotate in place while standing still, which is useful for getting out of tight spots.
Line 26: Line 26:
==Capsules and Bots integration==
==Capsules and Bots integration==


[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank will repair damage if [[repair pack]]s are available. Also, [[Logistic robot]]s can still refill the player's inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.
[[Player#Capsules|Capsules]] can be used while inside the tank, including combat robots.  [[Construction robot]]s, including those from a [[personal roboport]] within range of the tank, will repair damage if [[repair pack]]s are available. Also, [[logistic robot]]s can still refill the player's inventory.  This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.


== History ==
== History ==

Revision as of 21:46, 15 October 2017

This article is about the armored combat vehicle. For the liquid storage container, see Storage tank.

Tank.png
Tank

Tank entity.png

Recipe

Time.png
5
+
Advanced circuit.png
10
+
Engine unit.png
32
+
Iron gear wheel.png
15
+
Steel plate.png
50
Tank.png
1

Total raw

Time.png
107.5
+
Copper plate.png
50
+
Engine unit.png
32
+
Iron plate.png
50
+
Plastic bar.png
20
+
Steel plate.png
50

Recipe

Time.png
8
+
Advanced circuit.png
20
+
Engine unit.png
64
+
Iron gear wheel.png
30
+
Steel plate.png
100
Tank.png
1

Total raw

Time.png
283
+
Copper plate.png
240
+
Engine unit.png
64
+
Iron plate.png
200
+
Plastic bar.png
80
+
Steel plate.png
100

Map icon

Car map icon.png

Storage size

80

Health

2000

Resistances

Acid: 0/70%
Explosion: 15/70%
Fire: 15/60%
Impact: 50/80%
Physical: 15/60%

Stack size

1

Range

Tank cannon: 30
Vehicle machine gun: 20
Vehicle flamethrower: 9

Shooting speed

Tank cannon: 0.67/s
Vehicle machine gun: 15/s
Vehicle flamethrower: 67.5/s

Ammunition

Explosive cannon shell.png
Cannon shell.png
Uranium cannon shell.png
Explosive uranium cannon shell.png
Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png
Flamethrower ammo.png

Energy consumption

600 kW (burner)

Mining time

0.5

Weight

20000

Prototype type

car

Internal name

tank

Required technologies

Tank (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Valid fuel

Wood.png
Coal.png
Solid fuel.png
Rocket fuel.png
Nuclear fuel.png

The tank is a heavy armored fighting vehicle added to the game in Alpha 0.11. It is a mid-game weapon with two guns; an integrated submachine gun and a powerful cannon that uses cannon shells. It, along with the car, are the two non-rail vehicles in Factorio.

Since engine units can only be built in assembling machines, tanks (like cars) cannot be built from by hand from their raw materials.

Achievements

Steamrolled-achievement.png Steamrolled

Destroy 10 spawners by impact.

Run-forrest-run-achievement.png Run Forrest, run

Destroy 100 trees by impact.

Combat

The tank is a strong fighting vehicle due to its large health pool and the very high damage of its main weapon, the cannon. Additionally, due to the ability to employ drones from within the vehicle, it can be used as a form of drone or capsule transport vehicle, with the player simply using capsules to fight their battles. The tank particularly shines in battle against Worms, as their unavoidable projectiles are much less of a problem for an entity with a high health pool.

The tank lags behind in speed, however, compared to the player and the car. As a result, it may not perform as well in combat against melee enemies or enemies with shorter range than the player, as it has more difficulty dodging enemies. This may result in the tank being destroyed quickly, leaving the player in a tight spot.

It is possible to use throwable items such as grenades, poisons, and follower robots while riding in the tank. This makes it possible to perform drive-by attacks on large bases with a reasonable area of effect. Since grenades and tank are available fairly early in the game this enables an effective means of early game expansion before the better known turret creep strategy becomes viable.

Movement

The tank is very robust, and unlike the car can move through and destroy trees with near impunity: even when not moving, simply driving into an entity is enough to damage it. This can also be employed as a weapon against enemies, although certain enemies and structures (nests in particular) will deal high damage to the tank in the process, requiring repair after skirmishes.

The tank is slower than the car, but the freedom of being able to traverse tree-filled areas easily makes it a preferred vehicle among many players for exploring lands abroad. The tank can also rotate in place while standing still, which is useful for getting out of tight spots.

Capsules and Bots integration

Capsules can be used while inside the tank, including combat robots. Construction robots, including those from a personal roboport within range of the tank, will repair damage if repair packs are available. Also, logistic robots can still refill the player's inventory. This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.

History

  • 0.15.0:
    • Added tank flamethrower
  • 0.13.18:
    • Increased tank machine gun range to 20 tiles.
  • 0.12.26:
    • Running biters over in a tank in peaceful mode will now anger them.
  • 0.12.21:
    • When attacking a player in a tank, the tank will be attacked instead of the player directly.
  • 0.12.2:
    • Tanks can now turn in place.
    • Tank inventory can now be filtered.
  • 0.12.0:
    • Updated sounds
    • Added muzzle flash for tanks
    • Tank ammo inventory is refilled from the trunk and player inventory when exhausted.
  • 0.11.6:
    • Added a small scorch mark when heavy weaponry like the tank cannon fires.

Development data

Weekly blogs concerning the Tank:

See also

Template:BurnerNav