Flamethrower damage (research): Difference between revisions
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{{:Infobox:Flamethrower damage (research)}} | {{:Infobox:Flamethrower damage (research)}} | ||
The '''flamethrower damage''' technologies affect [[flamethrower]] and [[flamethrower turret]] damage. | The '''flamethrower damage''' technologies affect [[flamethrower]] and [[flamethrower turret]] damage as two separate bonuses. Flamethrower turrets are impacted by both bonuses and they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. For example, at level 2 each bonus is 140%, causing flamethrower turrets to have a 196% boost in damage. | ||
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| {{Icontech|Flamethrower damage (research)|7-∞|Flamethrower damage}} Flamethrower damage 7-∞ || {{Icon|Time|60|Time}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre> | | {{Icontech|Flamethrower damage (research)|7-∞|Flamethrower damage}} Flamethrower damage 7-∞ || {{Icon|Time|60|Time}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%*(Level-6)</pre> | ||
|} | |} | ||
== History == | |||
{{history|0.13.0| | |||
*Introduced. | |||
== See also == | == See also == |
Revision as of 19:15, 9 October 2017
Flamethrower damage |
Cost |
|
✖ 100 |
Cost |
|
✖ 400 |
Prototype type |
|
Internal name |
flamethrower-damage-1 |
Required technologies |
|
Allows |
|
The flamethrower damage technologies affect flamethrower and flamethrower turret damage as two separate bonuses. Flamethrower turrets are impacted by both bonuses and they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. For example, at level 2 each bonus is 140%, causing flamethrower turrets to have a 196% boost in damage.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Flamethrower damage 1 | X 100 | 20% | 20% |
Flamethrower damage 2 | X 200 | 20% | 40% |
Flamethrower damage 3 | X 250 | 30% | 70% |
Flamethrower damage 4 | X 250 | 30% | 100% |
Flamethrower damage 5 | X 400 | 40% | 140% |
Flamethrower damage 6 | X 500 | 20% | 160% |
Flamethrower damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7) |
X 20% per level | 160% + 20%*(Level-6) |
History
{{history|0.13.0|
- Introduced.