Upcoming features: Difference between revisions
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(New terrain was readded to the roadmap) |
(updated to 0.16) |
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This is a list of planned additions and changes for Factorio's next major release 0. | This is a list of planned additions and changes for Factorio's next major release 0.16. | ||
== | == Changes/additions == | ||
* Artillery train | |||
* GUI/UX improvements | |||
* Mod portal improvement (rewrite) | |||
* Map generation improvement (related to the updated high res terrains and decoratives) | |||
== | == Optimisations == | ||
* Train pathfinding and collision checking optimisations | |||
* Additional smoke related optimisations | |||
* Lamp related optimisations | |||
* Item stack optimisation | |||
* Optimisation of electric network update logic | |||
* Optimisation of logistic robot movement | |||
* Group multiple item icons to one sprite in order to optimize rendering of saturated belts | |||
== | == Overall tweaks == | ||
* Find a way to show connected walls + pipes in a blueprint | |||
* Confirm blueprint deletion | |||
* Fluid squashing in pipes | |||
* Map interaction improvements | |||
== Semi-bugs or small things == | |||
* Train block its own path with chain signals | |||
* Make programmable speaker 'Global playback' only apply for people on that force | |||
* Electric network UI weird with lots of accumulators. | |||
== | |||
* | |||
* | |||
* | |||
== See also == | == See also == | ||
* [https://www.factorio.com/blog/post/fff-200 Friday Facts #200 - Plans for 0.16] | |||
* [[Roadmap/Coming_Releases|Planned releases]] | * [[Roadmap/Coming_Releases|Planned releases]] | ||
* [[Version history]] | * [[Version history]] |
Revision as of 19:58, 27 July 2017
This is a list of planned additions and changes for Factorio's next major release 0.16.
Changes/additions
- Artillery train
- GUI/UX improvements
- Mod portal improvement (rewrite)
- Map generation improvement (related to the updated high res terrains and decoratives)
Optimisations
- Train pathfinding and collision checking optimisations
- Additional smoke related optimisations
- Lamp related optimisations
- Item stack optimisation
- Optimisation of electric network update logic
- Optimisation of logistic robot movement
- Group multiple item icons to one sprite in order to optimize rendering of saturated belts
Overall tweaks
- Find a way to show connected walls + pipes in a blueprint
- Confirm blueprint deletion
- Fluid squashing in pipes
- Map interaction improvements
Semi-bugs or small things
- Train block its own path with chain signals
- Make programmable speaker 'Global playback' only apply for people on that force
- Electric network UI weird with lots of accumulators.