Prototype/ItemWithInventory: Difference between revisions
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Inherits from [[prototype/ItemWithLabel]] and is used in the base game by the blueprint book item. | Inherits from [[prototype/ItemWithLabel]] and is used in the base game by the blueprint book item. | ||
type = "item-with-inventory" | type = "item-with-inventory" | ||
The inventory allows setting player defined filters similar to the quickbar and cargo wagon inventories. | |||
== Mandatory properties == | == Mandatory properties == |
Revision as of 10:16, 12 July 2016
Basics
Inherits from prototype/ItemWithLabel and is used in the base game by the blueprint book item.
type = "item-with-inventory"
The inventory allows setting player defined filters similar to the quickbar and cargo wagon inventories.
Mandatory properties
inventory_size
The inventory size of the item.
inventory_size = 20 -- 20 slots
Optional properties
item_filters
A list of explicit item names to be used as filters.
item_filters = {"iron-ore", "copper-ore", "coal", "stone"}
item_group_filters
A list of explicit item group names to be used as filters.
item_group_filters = {"storage", "belt"}
item_subgroup_filters
A list of explicit item subgroup names to be used as filters.
item_subgroup_filters = {"capsule", "tool"}
filter_mode
This determines how filters are applied. If no filters are defined this is automatically set to "none".
filter_mode = "blacklist" -- or "whitelist" if you want whitelisting
filter_message_key
The locale key used when the player attempts to put an item that doesn't match the filter rules into the item-with-inventory.
filter_message_key = "....."
If not defined this defaults to "item-limitation.item-not-allowed-in-this-container-item".
extends_inventory_by_default
When true, this item-with-inventory will extend the inventory it sits in by default. This is a runtime property on the result item that can be changed through the Lua interface and only determines the initial value.
extends_inventory_by_default = false -- the default is false if not defined
insertion_priority_mode
The insertion priority mode for this item. This determines if items are first attempted to be put into this items inventory if the item extends the inventory it sits in when items are put into the parent inventory.
insertion_priority_mode = "never"
Possible values are:
Flag | meaning |
---|---|
default | Items are inserted into this item-with-inventory only if they match the whitelist defined in the prototype for the item and whitelist is used. |
never | Items are never inserted into this item-with-inventory except explicitly by the player or script |
always | All items first try to be inserted into this item-with-inventory |
when_manually_filtered | When the inventory contains filters that match the item-to-be-inserted then try to put it into this item before the inventory this item resides in |