Tank: Difference between revisions
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|range =Tank cannon: 25<br>Vehicle machine gun: 15 | |range =Tank cannon: 25<br>Vehicle machine gun: 15 | ||
|shootingspeed =Tank cannon: 0.67/s<br>Vehicle machine gun: 15/s | |shootingspeed =Tank cannon: 0.67/s<br>Vehicle machine gun: 15/s | ||
|ammunition = | |ammunition =explosive cannon shells + cannon shells + regular magazine + piercing rounds magazine | ||
|input =time, 0.5 + engine unit, 16 + steel plate, 50 + iron gear wheel, 15 + advanced circuit, 5 | |input =time, 0.5 + engine unit, 16 + steel plate, 50 + iron gear wheel, 15 + advanced circuit, 5 | ||
|raw =time, 65.5 + iron plate, 40 + copper plate, 25 + steel plate, 50 + plastic bar, 10 + engine unit, 16 | |raw =time, 65.5 + iron plate, 40 + copper plate, 25 + steel plate, 50 + plastic bar, 10 + engine unit, 16 |
Revision as of 22:33, 21 October 2015
The Tank is a armored fighting vehicle added to the game in Alpha 0.11. It is a mid-game weapon with two guns; an integrated Submachine gun and a powerful cannon that uses cannon shells.
Movement
The tank is very robust and unlike the car can move through and destroy trees with near impunity. Forward momentum is required.
Capsules and Bots integration
Capsules can be used while inside the tank, including combat robots. Construction robots, including those from a personal roboport within range of the tank will repair damage if repair pack are available. Also, Logistic robots can still refill the player's inventory. This can be very useful for reloading as new ammo dropped off to a player driving the tank will first be loaded into the tank if space is available.
Development data
https://www.factorio.com/blog/post/fff-56
https://www.factorio.com/blog/post/fff-51
https://www.factorio.com/blog/post/fff-48
https://www.factorio.com/blog/post/fff-44
- Vehicles and Powered Armor - make a laser tank