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Electric system: Difference between revisions

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==More info==
==More info==
[[File:electrical-network-example-2.png|thumb|right|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 kJ capacity.]]
[[File:electrical-network-example-2.png|thumb|right|High density accumulator array consisting of 48 basic accumulators and a substation providing 240 kJ capacity.]]
The power demand of a network will be fed by the sources in a specific order. If the primary source cannot fully satisfy the demand additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:
The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:
# [[Solar panel]]s
# [[Solar panel]]s
# [[Steam engine]]s
# [[Steam engine]]s
# [[Electric network#Storage|Accumulator]]s
# [[Electric network#Storage|Accumulator]]s
Regarding this order it is common to charge accumulators with [[Solar panel]]s over day and use the stored energy of accumulators in the night automatically.
With this order in mind, it is common to charge accumulators with [[Solar panel]]s during the day and to use the stored energy of accumulators overnight automatically.


Newly placed pole will be automatically connected to nearby poles according to a set of rules:
A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:
# It will be connected to the closest pole available
# It will be connected to the closest pole available
# It won't be connected to 2 poles connected to each other (ie. it won't form a 3 pole triangle)
# It won't be connected to 2 poles connected to each other (ie. it won't form a 3 pole triangle)
# It will be connected to other available poles, starting with the closest ones
# It will be connected to other available poles, starting with the closest ones


[[Copper cable]] can be used to manually connect 2 poles. It will use up the wire, which can't be later retrieved. Automatic mode doesn't use up wires.
[[Copper cable]] can be used to manually connect 2 poles. This will use up the wire, which can't be later retrieved. Default placement mode doesn't use up wires.


It is obvious, that belts and all other entities can be placed in masses by keep pressing the place key.
Belts and all other entities can be placed in masses by keep pressing the place key, '''and this works for power poles too:''' Hold place-key (default left mouse button) to set the first pole. With the button held down, run in any direction. The next pole is placed at the farthest point and connects to the previous, eliminating the need for micromanagement of pole placement.
'''This works also for power poles too:''' Hold place-key (default is right mouse button). The first pole is set. Now run in any direction and keep pressing the key. The next pole is set at the farthest point and connects to the previous.


This works also from car or train, which enables you to place the electric poles very quickly!
This works also from a car or train, which enables you to place the electric poles very quickly!


==See also==
==See also==

Revision as of 05:07, 28 August 2015

File:Electrical-network-example-1.png
A basic modular power plant.

The Electric network is used to power a lot of different machines; the game can hardly be played without using Electricity. Every machine has its own internal electric capacity. When energy is produced, it is evenly distributed to all machines in the network that need electricity.

Connecting up power and balancing it

Task: connect producers to consumers with distribution network and balance the consumption with the production.

  • Power poles (distribution) cover a certain area on the ground. Hover over a pole to see its coverage area in light blue.
  • Every electrical device (producer, consumer, storage) within this area is invisibly connected to that pole.
  • Build Steam engines, to generate power. See Power Production.
  • Connect the poles to build a bigger network, so that the power can flow from production to consumers.
  • Left-click on a pole (at the bottom of a pole!) to open the Electric network/Infoscreen for that network.
  • Hover over a pole to see overall network satisfaction/saturation. Hover a steam engine to see more info.

Poles and networks

  • Unconnected poles build their own electric network! You can make as many electric networks as desired.
  • If you build near enough to another pole, they will connect automatically. This takes no extra wire(s).
  • Use shift-click on a existing pole to remove its connections to other poles
  • Unconnected poles can be connected with a single Copper cable dragging from pole to pole (Right click on the bottom of the pole.)
  • You can use place-key (default left mouse) while running/driving, to auto-place poles.

More info

High density accumulator array consisting of 48 basic accumulators and a substation providing 240 kJ capacity.

The power demand of a network will be fed by power sources in a specific order. If the primary source cannot fully satisfy the demand, additional power is drawn from the second source and so on until no more sources are available. The current order (version 0.9.8) is the following:

  1. Solar panels
  2. Steam engines
  3. Accumulators

With this order in mind, it is common to charge accumulators with Solar panels during the day and to use the stored energy of accumulators overnight automatically.

A newly-placed electric pole will be automatically connected to nearby poles according to the following rules:

  1. It will be connected to the closest pole available
  2. It won't be connected to 2 poles connected to each other (ie. it won't form a 3 pole triangle)
  3. It will be connected to other available poles, starting with the closest ones

Copper cable can be used to manually connect 2 poles. This will use up the wire, which can't be later retrieved. Default placement mode doesn't use up wires.

Belts and all other entities can be placed in masses by keep pressing the place key, and this works for power poles too: Hold place-key (default left mouse button) to set the first pole. With the button held down, run in any direction. The next pole is placed at the farthest point and connects to the previous, eliminating the need for micromanagement of pole placement.

This works also from a car or train, which enables you to place the electric poles very quickly!

See also