Prototype/FluidStream: Difference between revisions

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{{Prototype property|initial_action|[[Types/Trigger|Trigger]]|optional=true}}
{{Prototype property|initial_action|[[Types/Trigger|Trigger]]|optional=true}}
Action that is triggered when the first particle lands


{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}}
{{Prototype property|action|[[Types/Trigger|Trigger]]|optional=true}}
Action that is triggered every time a particle lands


{{Prototype property|special_neutral_target_damage|[[Types/DamagePrototype|DamagePrototype]]|optional=true}}
{{Prototype property|special_neutral_target_damage|[[Types/DamagePrototype|DamagePrototype]]|optional=true}}
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{{Prototype property|smoke_sources|[[Types/table|table]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}
{{Prototype property|smoke_sources|[[Types/table|table]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}
Smoke spawning is controlled by progress_to_create_smoke


{{Prototype property|progress_to_create_smoke|[[Types/float|float]]|0.5|optional=true}}
{{Prototype property|progress_to_create_smoke|[[Types/float|float]]|0.5|optional=true}}
The point in the particles projectile arc to start spawning smoke. 0.5 (the default) starts spawning smoke at the halfway point between the source and target.


{{Prototype property|stream_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}
{{Prototype property|stream_light|[[Types/LightDefinition|LightDefinition]]|optional=true}}

Revision as of 22:47, 29 September 2022

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/FluidStream


Used for example for the handheld flamethrower.


Prototype/FluidStream — stream
particle_horizontal_speed::double
particle_horizontal_speed_deviation::double
particle_spawn_interval::uint16
particle_vertical_acceleration::double
action::Trigger (optional)
ground_light::LightDefinition (optional)
initial_action::Trigger (optional)
oriented_particle::bool (optional)
particle::Animation (optional)
particle_alpha_per_part::float (optional)
particle_buffer_size::uint32 (optional)
particle_end_alpha::float (optional)
particle_fade_out_duration::uint16 (optional)
particle_fade_out_threshold::float (optional)
particle_loop_exit_threshold::float (optional)
particle_loop_frame_count::uint16 (optional)
particle_scale_per_part::float (optional)
particle_spawn_timeout::uint16 (optional)
particle_start_alpha::float (optional)
particle_start_scale::float (optional)
progress_to_create_smoke::float (optional)
shadow::Animation (optional)
shadow_scale_enabled::bool (optional)
smoke_sources::table of SmokeSource (optional)
special_neutral_target_damage::DamagePrototype (optional)
spine_animation::Animation (optional)
stream_light::LightDefinition (optional)
target_position_deviation::double (optional)
width::float (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

particle_spawn_interval

Type: uint16
The stream will spawn one particle every particle_spawn_interval ticks until the particle_spawn_timeout is reached. The first particle will trigger an initial_action upon landing. Each particle triggers an action upon landing. Particles spawned within a single particle_spawn_timeout interval will be connected by a stretched spine_animation.

particle_horizontal_speed

Type: double
Must be larger than 0. particle_horizontal_speed has to be greater than particle_horizontal_speed_deviation.

particle_horizontal_speed_deviation

Type: double

particle_vertical_acceleration

Type: double

Optional properties

initial_action

Type: Trigger
Action that is triggered when the first particle lands

action

Type: Trigger
Action that is triggered every time a particle lands

special_neutral_target_damage

Type: DamagePrototype

width

Type: float
Default: 0.5

particle_buffer_size

Type: uint32
Default: 20
Number of spawned child particles of the stream. Must be greater than 0 and less than 256.

particle_spawn_timeout

Type: uint16
Default: 4 * particle_spawn_interval

particle_start_alpha

Type: float
Default: 1

particle_end_alpha

Type: float
Default: 1

particle_start_scale

Type: float
Default: 1

particle_alpha_per_part

Type: float
Default: 1

particle_scale_per_part

Type: float
Default: 1

particle_fade_out_threshold

Type: float
Default: 1
Value between 0 and 1.

particle_loop_exit_threshold

Type: float
Default: 0
Value between 0 and 1.

particle_loop_frame_count

Type: uint16
Default: 1
Will be set to 1 by the game if less than 1.

particle_fade_out_duration

Type: uint16
Default: max uint16 (65553)
Will be set to 1 by the game if less than 1.

spine_animation

Type: Animation

particle

Type: Animation

shadow

Type: Animation

smoke_sources

Type: table of SmokeSource
Smoke spawning is controlled by progress_to_create_smoke

progress_to_create_smoke

Type: float
Default: 0.5
The point in the particles projectile arc to start spawning smoke. 0.5 (the default) starts spawning smoke at the halfway point between the source and target.

stream_light

Type: LightDefinition

ground_light

Type: LightDefinition

target_position_deviation

Type: double
Default: 0

oriented_particle

Type: bool
Default: false

shadow_scale_enabled

Type: bool
Default: false