Rocket rush: Difference between revisions
m (Bilka moved page DRAFT: Rocket rush to Rocket rush without leaving a redirect: Page is done) |
(Minor language style improvements) |
||
Line 6: | Line 6: | ||
== Market == | == Market == | ||
After choosing | After choosing the [[Map generator|map generation settings]], the player begins the scenario in a small room called the market. | ||
[[File:RocketRushStart.png]] | [[File:RocketRushStart.png]] | ||
The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. | The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. After waiting on the launch pad for 15 seconds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market. | ||
In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the | In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the market: | ||
*25 [[Construction robot | *25 [[Construction robot]]s | ||
*1 [[Power armor]] | *1 [[Power armor]] | ||
*1 [[Portable fusion reactor]] | *1 [[Portable fusion reactor]] | ||
*1 [[Exoskeleton]] | *1 [[Exoskeleton]] | ||
*1 [[Personal roboport MK2]] | *1 [[Personal roboport MK2]] | ||
*2 [[Energy shield | *2 [[Energy shield]]s | ||
*3 [[Personal battery|Personal batteries]] | *3 [[Personal battery|Personal batteries]] | ||
*7 [[Portable solar panel | *7 [[Portable solar panel]]s | ||
*1 [[Submachine gun]] | *1 [[Submachine gun]] | ||
*1 [[Rocket launcher]] | *1 [[Rocket launcher]] | ||
*100 [[Piercing rounds magazine | *100 [[Piercing rounds magazine]]s | ||
*100 [[Rocket]] | *100 [[Rocket]]s | ||
== Market item costs == | == Market item costs == | ||
The following tables contain the cost of each item. There are a couple of important notes to make here: | The following tables contain the cost of each item. There are a couple of important notes to make here: | ||
*Some items come in packs (e.g. 5 [[ | * Some items come in packs (e.g. 5 [[inserter]]s are given for each 35 coins spent; [[inserter]]s cannot be purchased in increments of 1, etc.). This is noted in the Quantity column. | ||
*Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game. | * Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game. | ||
<div class="inventory"><div class="tab-header"><div class="tab-head tab-head-1 tab-head-active" data-name="{{Translation|Logistics}}">[[File:Item-group logistics.png|64px|link=]]</div><div class="tab-head tab-head-2" data-name="{{Translation|Production}}">[[File:Item-group production.png|64px|link=]]</div><div class="tab-head tab-head-3" data-name="{{Translation|Intermediate products}}">[[File:Item-group intermediate products.png|64px|link=]]</div><div class="tab-head tab-head-4" data-name="{{Translation|Combat}}">[[File:Item-group military.png|64px|link=]]</div></div> | <div class="inventory"><div class="tab-header"><div class="tab-head tab-head-1 tab-head-active" data-name="{{Translation|Logistics}}">[[File:Item-group logistics.png|64px|link=]]</div><div class="tab-head tab-head-2" data-name="{{Translation|Production}}">[[File:Item-group production.png|64px|link=]]</div><div class="tab-head tab-head-3" data-name="{{Translation|Intermediate products}}">[[File:Item-group intermediate products.png|64px|link=]]</div><div class="tab-head tab-head-4" data-name="{{Translation|Combat}}">[[File:Item-group military.png|64px|link=]]</div></div> | ||
Line 950: | Line 950: | ||
== Scenario victory == | == Scenario victory == | ||
Victory is achieved by launching a rocket. As usual, the rocket is crafted with [[rocket control unit]]s, [[rocket fuel]], and [[low density structure]]. A satellite is not required. | |||
{{C|Scenario}} | {{C|Scenario}} |
Revision as of 09:44, 11 April 2022
Rocket rush is a gameplay scenario that shares the common Freeplay goal of launching a rocket, but with all research unlocked and an opportunity to choose from a large pool of starting equipment.
Rocket rush can be played single player or multiplayer with a team.
Market
After choosing the map generation settings, the player begins the scenario in a small room called the market.
The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. After waiting on the launch pad for 15 seconds, the player is transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the market.
In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the market:
- 25 Construction robots
- 1 Power armor
- 1 Portable fusion reactor
- 1 Exoskeleton
- 1 Personal roboport MK2
- 2 Energy shields
- 3 Personal batteries
- 7 Portable solar panels
- 1 Submachine gun
- 1 Rocket launcher
- 100 Piercing rounds magazines
- 100 Rockets
Market item costs
The following tables contain the cost of each item. There are a couple of important notes to make here:
- Some items come in packs (e.g. 5 inserters are given for each 35 coins spent; inserters cannot be purchased in increments of 1, etc.). This is noted in the Quantity column.
- Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
Scenario victory
Victory is achieved by launching a rocket. As usual, the rocket is crafted with rocket control units, rocket fuel, and low density structure. A satellite is not required.