Rocket rush: Difference between revisions
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Revision as of 09:34, 11 April 2022
Rocket rush is a gameplay scenario that shares the common Freeplay goal of launching a rocket, but with all research unlocked and an opportunity to choose from a large pool of starting equipment.
Rocket rush can be played single player or multiplayer with a team.
Market
After choosing your preferred map generation settings, the player begins the scenario in a small room called the Market.
The player is provided 10,000 coins (which must be retrieved from the chests in the middle of the room) to purchase any items they wish to start the scenario with. Once the player is satisfied with their starting equipment, they must proceed to the launch pad at the bottom of the room. Once the player enters the launch pad, and waits for 15 seconds, they are transported to the play map with all their purchased equipment. Once on the play map, the player is unable to return to the Market.
In addition to the equipment purchased with the 10,000 coins, the player is also provided the following equipment immediately at the start in the Market:
- 25 Construction robots
- 1 Power armor
- 1 Portable fusion reactor
- 1 Exoskeleton
- 1 Personal roboport MK2
- 2 Energy shields
- 3 Personal batteries
- 7 Portable solar panels
- 1 Submachine gun
- 1 Rocket launcher
- 100 Piercing rounds
- 100 Rocket
Market item costs
The following tables contain the cost of each item. There are a couple of important notes to make here:
- Some items come in packs (e.g. 5 Inserters are given for each 35 coins you spend; you cannot purchase Inserters in increments of 1, etc.). Pay attention to the Quantity column to spot these items.
- Not all possible items are available for sale. While the research for all items are unlocked, certain top-level items must be built in-game.
Scenario victory
Launch a rocket! Manufactured the normal way from control units, rocket fuel, and low density structure. A satellite is not required.