Productivity module 3: Difference between revisions
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{{history|0.13.0| | {{history|0.13.0| | ||
* Blueprints support modules. | |||
* Productivity module 3 pollution production reduced from 50% to 10%.}} | * Productivity module 3 pollution production reduced from 50% to 10%.}} | ||
Revision as of 02:24, 16 September 2019
Productivity module 3 |
Recipe |
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+ + + → | |
Total raw |
|
+ + + + |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + + |
Stack size |
50 |
Energy consumption |
+80% |
Speed |
−15% |
Productivity |
+10% |
Pollution |
+10% |
Prototype type |
|
Internal name |
productivity-module-3 |
Required technologies |
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Produced by |
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Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.
Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed. For more information, see Module#Productivity_module.
History
- 0.17.0:
- Since the catalysts have been tweaked, the kovarex enrichment process can now be used together with productivity modules.
- 0.15.2:
- The "Kovarex enrichment process" is no longer usable with productivity modules.
- 0.13.0:
- Blueprints support modules.
- Productivity module 3 pollution production reduced from 50% to 10%.
- 0.9.7:
- Crafting speed penalty reduced from 20% to 15%.
- Productivity module 3 energy consumption reduced from 90% to 80%.
- 0.9.0:
- Productivity module 3 bonus reduced from 15% to 10%.
- Usage in assembling machines is limited to intermediate products.
- Added crafting speed penalty of 20%.
- 0.7.3:
- Restricted use of productivity modules in beacons.
- 0.7.0:
- Pollution mechanic introduced.
- 0.6.0:
- Introduced