Prototype/ArtilleryFlare: Difference between revisions
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(Converted to SMW format) |
(descriptions for early_death_ticks and shots_per_flare) |
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{{Prototype property|shots_per_flare|[[Types/uint32|uint32]]|1|optional=true}} | {{Prototype property|shots_per_flare|[[Types/uint32|uint32]]|1|optional=true}} | ||
How many artillery shots should be fired at the position of this flare. | |||
{{Prototype property|early_death_ticks|[[Types/uint32|uint32]]|3 * 60|optional=true}} | {{Prototype property|early_death_ticks|[[Types/uint32|uint32]]|3 * 60|optional=true}} | ||
How long this flare stays alive after <code>shots_per_flare</code> amount of shots have been shot at it. | |||
{{Prototype property|shot_category|[[Types/string|string]]|optional=true}} | {{Prototype property|shot_category|[[Types/string|string]]|optional=true}} |
Revision as of 14:41, 13 September 2019
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/ArtilleryFlare
The entity spawned by the artillery targeting remote.
Optional properties
This prototype inherits all the properties from Prototype/Particle.
creation_shift
Type: vector
initial_speed
Type: vector
initial_height
Type: float
Default: 0
initial_vertical_speed
Type: float
Default: 0
initial_frame_speed
Type: float
Default: 1
shots_per_flare
Type: uint32
Default: 1
How many artillery shots should be fired at the position of this flare.
early_death_ticks
Type: uint32
Default: 3 * 60
How long this flare stays alive after shots_per_flare
amount of shots have been shot at it.
shot_category
Type: string
Name of a Prototype/AmmoCategory.
Differing defaults
map_color
is mandatory.