Prototype/ArtilleryTurret: Difference between revisions
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{{Prototype property|cannon_barrel_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}} | {{Prototype property|cannon_barrel_pictures|[[Types/RotatedSprite|RotatedSprite]]|optional=true}} | ||
{{Prototype property|rotating_sound|[[Types/Sound|Sound]]|optional=true}} | |||
{{Prototype property|turn_after_shooting_cooldown|[[Types/uint16|uint16]]|0|optional=true}} | {{Prototype property|turn_after_shooting_cooldown|[[Types/uint16|uint16]]|0|optional=true}} |
Revision as of 18:37, 1 April 2020
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/ArtilleryTurret
An artillery turret.
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
gun
Type: string
Name of an item.
inventory_size
Type: ItemStackIndex
Must be > 0.
ammo_stack_limit
Type: ItemCountType
Must be > 0.
automated_ammo_count
Type: ItemCountType
turret_rotation_speed
Type: double
manual_range_modifier
Type: double
Must be positive.
Optional properties
alert_when_attacking
Type: bool
Default: true
disable_automatic_firing
Type: bool
Default: false
base_picture_secondary_draw_order
Type: uint8
Default: 0
base_picture_render_layer
Type: RenderLayer
Default: "lower-object"
base_shift
Type: vector
base_picture
Type: Animation4Way
cannon_base_pictures
Type: RotatedSprite
cannon_barrel_pictures
Type: RotatedSprite
rotating_sound
Type: Sound
turn_after_shooting_cooldown
Type: uint16
Default: 0
cannon_parking_frame_count
Type: uint16
Default: 0
cannon_parking_speed
Type: uint16
Default: 1
cannon_barrel_recoil_shiftings
cannon_barrel_recoil_shiftings_load_correction_matrix
Type: table of Vector3D
Only loaded if cannon_barrel_recoil_shiftings
is loaded.
cannon_barrel_light_direction
Type: Vector3D
Only loaded if cannon_barrel_recoil_shiftings
is loaded.