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Physical projectile damage (research): Difference between revisions

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{{Languages}}{{:Infobox:Physical projectile damage (research)}}
{{Languages}}{{:Infobox:Physical projectile damage (research)}}
'''Physical projectile damage (research)''' affects the damage of [[Firearm magazine]]s, [[Piercing rounds magazine]]s, [[Uranium rounds magazine]]s, [[Shotgun shells]], [[Piercing shotgun shells]], [[Gun turret]]s, [[Cannon shell]]s, [[Explosive cannon shell]]s, [[Uranium cannon shell]]s and [[Explosive uranium cannon shell]]s .
'''Physical projectile damage (research)''' affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.


{| class="wikitable"
{| class="wikitable"
! Technology !! Cost !! Bullet and <br> Shotgun Shell Damage !! Cumulative !! Gun Turret Damage !! Cumulative !! Cannon Shell <br> Damage !! Cumulative
! colspan = 2 |
! colspan = 2 | {{Icon|Firearm magazine}}{{Icon|Piercing rounds magazine}}{{Icon|Uranium rounds magazine}}{{Icon|Defender capsule}}{{Icon|Gun turret}}
! colspan = 2 | {{Icon|Shotgun shells}}{{Icon|Piercing shotgun shells}}
! colspan = 2 | {{Icon|Cannon shell}}{{Icon|Explosive cannon shell}}{{Icon|Uranium cannon shell}}{{Icon|Explosive uranium cannon shell}}
|-
! Technology !! Cost !! Per Level !! Cumulative !!Per Level !! Cumulative !! Per Level !! Cumulative
|-
|-
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||
| {{Icontech|Physical projectile damage (research)|1}} Physical projectile damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} ✖ <big>100</big> || 10% || 10% || 10% || 10% || ||

Revision as of 03:18, 12 April 2019

Physical projectile damage (research).png
Physical projectile damage

Cost

Time.png
30
Automation science pack.png
1
100

Cost

Time.png
30
Automation science pack.png
1
400

Prototype type

technology

Internal name

physical-projectile-damage-1

Required technologies

Military (research).png

Allows

Physical projectile damage (research).png
2-∞

Physical projectile damage (research) affects the damage of all firearms magazines, gun turrets, shotgun shells, cannon shells and defender robots.

Firearm magazine.png
Piercing rounds magazine.png
Uranium rounds magazine.png
Defender capsule.png
Gun turret.png
Shotgun shells.png
Piercing shotgun shells.png
Cannon shell.png
Explosive cannon shell.png
Uranium cannon shell.png
Explosive uranium cannon shell.png
Technology Cost Per Level Cumulative Per Level Cumulative Per Level Cumulative
Physical projectile damage (research).png
1
Physical projectile damage 1
Time.png
30
Automation science pack.png
1
100
10% 10% 10% 10%
Physical projectile damage (research).png
2
Physical projectile damage 2
Time.png
30
Automation science pack.png
1
Logistic science pack.png
1
200
10% 20% 10% 20%
Physical projectile damage (research).png
3
Physical projectile damage 3
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
300
20% 40% 20% 40%
Physical projectile damage (research).png
4
Physical projectile damage 4
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
400
20% 60% 20% 60%
Physical projectile damage (research).png
5
Physical projectile damage 5
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
500
20% 80% 20% 80% 90% 90%
Physical projectile damage (research).png
5
Physical projectile damage 6
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
600
40% 120% 40% 120% 130% 220%
Physical projectile damage (research).png
6-∞
Physical projectile damage 7-∞
Time.png
60
Automation science pack.png
1
Logistic science pack.png
1
Chemical science pack.png
1
Military science pack.png
1
Utility science pack.png
1
Space science pack.png
1

2^(Level-6)*1000 (eg. 1000 for level 7, 2000 for level 8)
40% per level 120% +
40%*(Level-6)
70% per level 120% +
70%*(Level-6)
100% per level 220% +
100%*(Level-6)

See also